ドコムスチャンネル
YouTubeJP

ドコムスチャンネル

@dkomusubi

ゲーム実況動画を投稿しています。 お問い合わせ  ハニースタジオ sales@game8.jp

652K

Subscribers

632.6M

Total views

2.2K

Videos

Avg views (recent)

not yet captured

About ドコムスチャンネル

ドコムスチャンネル (@dkomusubi) is a gaming-focused YouTube creator based in Japan with 652,000 subscribers. The channel publishes gameplay commentary and streaming content, with a catalog of 2,196 videos accumulated over several years of activity. The channel has generated 632,595,498 total views across its library, reflecting consistent audience engagement in the gaming vertical. The creator operates under representation by ハニースタジオ (Honey Studio), with business inquiries directed to sales@game8.jp. The channel's content strategy centers on game commentary and live-play formats, positioning it within the broader Japanese gaming creator ecosystem. With over 650,000 subscribers, the channel occupies a mid-tier position in the gaming category by audience scale, comparable to regional and international peers operating at similar subscription levels.

ドコムスチャンネル's estimated sponsorship rates

ドコムスチャンネル's estimated sponsorship rates for integrated YouTube video placements range from $782 (low) to $1,304 (typical) to $1,956 (high). These estimates reflect the creator's mid-tier audience classification and the algorithmic valuation of 652,000 subscribers within the gaming niche. Gaming content typically commands moderate CPM rates relative to finance or technology verticals, though regional factors and audience geography influence final pricing. The creator's rate positioning aligns closely with peer creators in the same subscriber band—including 今日ポケch. (632,000 subs) and mixwell (631,000 subs)—though exact peer pricing is not publicly available. Actual rates depend on campaign scope, exclusivity terms, content format, and advertiser category. Brands should note that the estimate is algorithmic and calibrated without direct community pricing data; final negotiations may differ based on audience composition, engagement metrics, and the creator's direct rate card. Interested parties should contact ハニースタジオ at sales@game8.jp for formal rate inquiries.

Who should partner with ドコムスチャンネル?

ドコムスチャンネル reaches 652,000 subscribers primarily interested in gaming content, with a Japanese-language audience base. The channel's 632.6 million total views indicate sustained viewership across a deep back-catalog, though current engagement metrics (such as average views per video in the last 30 days) are not yet available in our database. Relevant brand categories for this audience include gaming hardware manufacturers, esports platforms, game publishers, gaming peripherals (keyboards, mice, headsets), streaming software, and gaming-adjacent consumer electronics. The creator's peer set—including Mazen Plays (673,000 subs), พ่อลูกเล่นเกม (641,000 subs), and من بره التمنتاشر (637,000 subs)—suggests a globally distributed gaming audience, though ドコムスチャンネル's Japanese-language content and Japan-based operation indicate primary appeal to Japanese-speaking viewers. Brands targeting gaming enthusiasts in Japan or Japanese diaspora communities may find alignment with this creator's audience composition. The mid-tier subscriber count positions the channel as accessible for mid-market gaming brands while maintaining sufficient scale for larger campaign budgets.

ドコムスチャンネル's growth and performance

ドコムスチャンネル was first tracked in our database on 2026-05-12 at 652,000 subscribers. The latest snapshot, also from 2026-05-12, shows the same subscriber count, representing a span of one day with no net change. This single-day observation window is insufficient to establish meaningful growth trends or trajectory analysis. We do not yet have historical view-count data or multi-month subscriber progression to assess seasonal patterns, content performance cycles, or long-term audience momentum. Brands and partners evaluating this creator should request additional performance history directly from ハニースタジオ or monitor the channel's public metrics over an extended period to establish reliable growth context.

How our pricing estimate works for ドコムスチャンネル

ドコムスチャンネル's estimated sponsorship rates are calculated algorithmically using subscriber count (652,000), niche-specific CPM benchmarks for gaming content, and platform/format multipliers for YouTube integrated video placements. The estimate does not incorporate direct pricing data from the creator, brand partners, or marketplace transactions; instead, it applies industry-standard valuation models to observable audience metrics. The basis is marked as metric_estimate with zero community data points, meaning the calculation relies entirely on algorithmic calibration rather than crowdsourced or verified rate submissions. For a detailed explanation of the CPM assumptions, platform multipliers, and adjustment factors applied, see our /methodology page. Actual sponsorship rates may vary based on audience geography, engagement rates, content category, campaign duration, exclusivity terms, and the creator's direct rate card. This estimate should be treated as a reference point for budgeting and outreach, not a binding quote.