方塊boy
YouTubeGamingTWData verified

方塊boy

@cubeboy_tw

Mid · 100k–500kzh-TWView channel ↗

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208K

Subscribers

520.7K

Average views

across 25 recent videos

2.5×

Reach quality

average views per subscriber

Above typical for mid-sized channels

this creator 2.5×mid median 9.1%

Videos average 2.5× this channel's subscriber count, so most views come from recommendations and search rather than existing subscribers. That is unusually far-reaching for mid-sized channels.

22.4M

Total views

34

Videos

2026-09-27

Data updated

25-video sample

About

阿斯、紅月、偏頭、Miso共4個實況主組成的3台灣人+1馬來西亞人的遊戲實況團隊! 為了能夠在這個頻道帶給我們4個以及順便給觀眾們快樂而聚在一起拍影片, 目前會以Minecraft為主製作各種多人影片,預計遙遠未來也會玩其他熱門話題遊戲。 本頻道影片未經授權禁止轉載,目前尚未授權任何網站。 成員的圖皆未經允許禁止AI學習。

About 方塊boy

方塊boy is a collaborative gaming channel operated by four streamers—阿斯, 紅月, 偏頭, and Miso—representing three Taiwanese and one Malaysian content creator. The team produces multiplayer gaming content primarily centered on Minecraft, with plans to expand into other trending game titles in the future. The channel was established to create entertainment for both the creators and their audience, leveraging the chemistry and shared creative vision of its four-person roster.

As of May 2026, the channel has accumulated 149,000 subscribers and 11,434,474 total views across 21 published videos. The collaborative format distinguishes the channel within the gaming creator space, offering group-based gameplay and commentary rather than solo streaming. The channel operates in Traditional Chinese (zh-TW) and targets audiences across Taiwan and the broader Chinese-language gaming community. The multi-creator structure allows for varied perspectives and dynamic interaction during gameplay, a format that has gained traction in multiplayer-focused gaming content.

方塊boy's estimated sponsorship rates

Based on algorithmic analysis of subscriber count, niche positioning, and platform dynamics, estimated sponsorship rates for a single integrated YouTube video range from $179 (low) to $447 (high), with a typical rate of $298. This mid-tier pricing reflects the channel's 149,000-subscriber base and positions it within the mid-audience tier for gaming creators.

Several factors influence this rate structure. The gaming niche typically commands moderate CPM (cost per thousand views) compared to finance or technology verticals, though Minecraft content—the channel's primary focus—maintains consistent advertiser interest. Geographic location matters: Taiwan-based creators often see different rate dynamics than North American or Western European counterparts, though the channel's cross-regional appeal (including Malaysian representation) may broaden advertiser reach. The collaborative format and multiplayer emphasis may appeal to specific game-adjacent brands, though this also narrows the potential sponsor pool compared to solo creators with broader category flexibility.

Subscriber count places 方塊boy near direct peers like Migo9 Roblox and Johnni Gade Gaming, both at 150,000 subscribers, suggesting comparable market positioning. Video integration—where sponsorship messaging is woven into gameplay or commentary—typically commands higher rates than pre-roll or banner placements. For precise methodology behind these estimates, see the /methodology page.

Who should partner with 方塊boy?

The channel's 149,000 subscribers are primarily Chinese-language gaming enthusiasts, with geographic concentration in Taiwan and secondary reach into Malaysia and other Mandarin-speaking regions. The audience skews toward multiplayer gaming interest, particularly Minecraft players and viewers who value group dynamics and collaborative gameplay commentary.

Brand categories with natural alignment include gaming hardware manufacturers (peripherals, headsets, controllers), game publishers and platforms (especially those supporting Minecraft or similar sandbox titles), esports organizations, and gaming-adjacent consumer products. Minecraft-focused sponsors—including server hosting, cosmetic item creators, and educational gaming platforms—represent a core opportunity. Streaming software and hardware providers (capture cards, microphones, lighting) also align with the creator audience profile, as do energy drink and snack brands with established gaming sponsorship programs.

The four-creator format attracts viewers interested in group chemistry and collaborative storytelling, distinguishing the audience from solo-streamer channels. This may appeal to brands targeting social gaming experiences or products emphasizing multiplayer engagement. The Traditional Chinese language focus and Taiwan-Malaysia representation suggest strong resonance with Southeast Asian and Taiwan-based gaming communities, making regional gaming publishers and localized consumer brands relevant sponsor categories.

Comparable creators like Migo9 Roblox and Johnni Gade Gaming operate in adjacent gaming subcategories, though 方塊boy's Minecraft specialization and collaborative structure create distinct audience characteristics.

方塊boy's growth and performance

Snapshot data spans only one day (May 11, 2026), showing the channel at 149,000 subscribers with no measurable change during this period. This single data point provides insufficient basis for growth-rate analysis. Historical view velocity and subscriber acquisition trends are not yet available in the tracking database. To establish meaningful growth patterns, longer-term observation across multiple snapshots will be required.

How our pricing estimate works for 方塊boy

The estimated sponsorship rate is calculated algorithmically using subscriber count (149,000), niche-specific CPM benchmarks for gaming content, and platform/format multipliers for YouTube video integration. The estimate does not rely on direct creator-supplied pricing or historical sponsorship data; instead, it applies calibrated models based on comparable creator performance across the gaming category.

This particular estimate carries a calibration note: zero community data points (direct creator or brand reports) inform the calculation, meaning the range reflects model-based inference rather than observed market transactions. As more sponsorship data is collected from 方塊boy or similar creators, the estimate will be refined.

For a detailed explanation of CPM assumptions, subscriber-to-rate conversion, platform multipliers, and how peer comparison informs the mid-tier classification, visit the /methodology page. Rates are provided as estimates only and should be treated as a starting reference for sponsorship discussions rather than guaranteed pricing.