CHARLES JOGOS
@charlesjogos· YouTube·Entertainment·Brazil· data refreshed 2026-10-26View channel ↗- Subscribers
- 135K
- Average views
- 44.5K last 24 videos
- 90-day growth
- +0.7%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
Only verified brands can invite creators.
Verify your brandClaim it to edit your profile, apply to opportunities, and let brands reach you.
Claim it, and this page starts working for you.
About CHARLES JOGOS
CHARLES JOGOS (@charlesjogos) is an entertainment creator on YouTube based in Brazil, with 135K subscribers, 28.5M total views and 1.32K videos.
Seja bem vindo ao MENOR MELHOR CANAL DO MUNDO!!!!! Só aqui você vai encontrar os piores vídeos que já viu na vida, acompanhados de um péssimo humor desse apresentador que vos fala!!! Tamo junto!
The channel positions itself around comedic gaming content, with a self-described emphasis on humor and unconventional video production. The creator's bio frames the channel as intentionally low-production and comedically self-deprecating, suggesting an entertainment approach that prioritizes personality and humor over technical polish.
With a primary focus on gaming and secondary emphasis on comedy, CHARLES JOGOS operates in a competitive segment of YouTube's creator ecosystem. The Brazilian origin and Portuguese-language content place the creator within a regional market that has produced significant gaming and entertainment channels.
Who should partner with CHARLES JOGOS?
The audience is primarily Brazilian or Portuguese-speaking, based on the creator's geographic origin and language of content production. The gaming category dominates the channel's appeal, with comedy as a secondary driver of engagement.
Brand categories likely aligned with this audience include casual gaming platforms, gaming hardware and peripherals, mobile gaming apps, and entertainment-focused consumer products. The comedic positioning may also resonate with brands in food and beverage, streaming services, and lifestyle categories that benefit from personality-driven endorsements. The self-deprecating humor framing suggests an audience that values entertainment value and relatability over aspirational or premium positioning.
This clustering suggests a defined segment of gaming audiences in Portuguese-speaking regions with established creator preferences.