Bring Your Own Laptop

Bring Your Own Laptop

@bringyourownlaptop

Macro · 500k–1MView channel ↗

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808K

Subscribers

11.5K

Average views

across 11 recent videos

1.4%

Reach quality

of subscribers watch, on average

Below typical for macro-sized channels

this creator 1.4%macro median 9.9%

Below the macro median for macro-sized channels — a large subscriber count that comparatively few videos reach.

39.8M

Total views

892

Videos

2026-10-04

Data updated

11-video sample

About

Welcome to Bring Your Own Laptop. This is where designers start. Join Dan and friends to build real-world design confidence through clear, practical, expert-led lessons. Whether you are a total beginner or a seasoned pro looking to level up your skills, we have you covered. We offer over 35 essential and advanced courses across Graphic Design, UI/UX, Web Design, Video Editing, Motion Graphics, and 3D. Master the industry-standard tools you need to succeed, including Figma, DaVinci Resolve, Blender, Photoshop, Illustrator, InDesign, and beyond. New courses are added regularly to keep your creative workflow fast and modern. Build real projects, earn certificates, and learn at your own pace with support from our global creative community of over 1 million students worldwide. Hit subscribe to start mastering your software, upgrading your creative career, and building your design portfolio. See you on the inside.

About Bring Your Own Laptop

Bring Your Own Laptop, operating under the handle @bringyourownlaptop on YouTube, is a digital education platform focused on professional design training. The channel provides instruction across a broad spectrum of creative disciplines, including graphic design, UI/UX, web design, video editing, motion graphics, and 3D modeling. With a library of 892 videos, the channel serves as a repository for technical skill development, catering to both beginners and advanced practitioners. The content emphasizes practical application, guiding users through industry-standard software such as Figma, DaVinci Resolve, Blender, Adobe Photoshop, Adobe Illustrator, and Adobe InDesign. Led by Dan and a team of contributors, the channel positions itself as a resource for building real-world design confidence. The curriculum spans over 35 distinct courses, reflecting a commitment to ongoing professional development in the creative sector. By focusing on high-demand technical tools, Bring Your Own Laptop maintains a consistent presence in the education and art/design niches. The channel’s structure is designed to facilitate skill acquisition for professionals looking to upgrade their technical capabilities or transition into new creative roles. As of October 2026, the channel has accumulated 39,759,795 total views, underscoring its role as a significant educational hub for designers globally. The platform continues to expand its course offerings, ensuring that the instructional content remains aligned with current industry standards and software updates.

Bring Your Own Laptop's estimated sponsorship rates

The estimated market rate for a sponsored video integration on the Bring Your Own Laptop YouTube channel ranges from $1,760 to $2,738, with a typical valuation of $2,151. These figures are derived from an algorithmic assessment of the channel's macro-tier audience status and its positioning within the education niche. Several factors contribute to this pricing structure. First, the channel operates within a high-value niche characterized by a CPM band of $18–$28. Educational content that focuses on professional software training often commands higher rates than general entertainment, as the audience consists of individuals actively seeking to improve their career-related skill sets. This makes the channel an attractive prospect for B2B software companies, hardware manufacturers, and professional development platforms. Second, the channel’s high volume of evergreen content—totaling 892 videos—suggests a long-tail viewership model where videos continue to accrue value long after their initial publication date. While the current view-count history is limited, the subscriber base of 808,000 provides a substantial reach for potential sponsors. The pricing reflects the specialized nature of the audience, which is highly targeted toward design professionals and students. Because the channel serves as a technical resource, the perceived ROI for sponsors is often higher than in broader categories. For a detailed breakdown of how these specific variables influence the final valuation, please refer to our /methodology page.

Who should partner with Bring Your Own Laptop?

The audience for Bring Your Own Laptop is primarily composed of individuals interested in technical proficiency, design education, and creative software mastery. Given the channel's focus on tools like Figma, Blender, and the Adobe Creative Cloud suite, the demographic likely includes UI/UX designers, freelance graphic artists, video editors, and students enrolled in creative arts programs. This audience represents a high-intent group, as viewers are typically watching to solve specific technical problems or to advance their professional capabilities. This makes the channel a strategic placement for brands in the software-as-a-service (SaaS) sector, professional certification platforms, and high-end hardware manufacturers. When compared to other educational creators, Bring Your Own Laptop occupies a distinct space. While peers such as Geo Study (853,000 subscribers) or Omar Yakout (782,000 subscribers) may capture different segments of the educational market—such as academic study or general knowledge—Bring Your Own Laptop maintains a narrow focus on vocational design training. This specificity allows for more precise brand alignment. The audience is not merely passive; they are active learners who return to the channel to follow multi-part courses and tutorials. This repeat viewership is a key indicator of audience loyalty and engagement. Brands looking to reach a professional, career-oriented demographic will find that the channel’s content strategy aligns well with the needs of a workforce that is increasingly reliant on digital design tools for their daily output.

Bring Your Own Laptop's growth and performance

As of the most recent data snapshot taken on October 4, 2026, Bring Your Own Laptop maintains a subscriber count of 808,000. Our tracking systems initiated monitoring for this channel on October 4, 2026. Consequently, the current growth data represents a single-day snapshot, showing a delta of 0 subscribers over the observed period. Because the tracking window is limited to this initial point in time, we do not yet have a longitudinal view-count history or a multi-month trend analysis to determine the channel's velocity. Future updates will provide a clearer picture of subscriber acquisition rates and the impact of new course releases on channel growth. At this stage, the subscriber count reflects the cumulative result of the channel's long-term content strategy and its established position within the design education niche.

How our pricing estimate works for Bring Your Own Laptop

The valuation and audience tier estimates provided for Bring Your Own Laptop are generated through our proprietary algorithmic model. This model calculates the potential market value of a creator by synthesizing several key data points, including total subscriber count, the specific niche CPM (Cost Per Mille) band, and platform-specific multipliers for different video formats. For this profile, we utilized a niche CPM band of $18–$28, with an anchor value of $22, to reflect the professional and educational nature of the content. Where specific 30-day view-count data was unavailable, the algorithm applied a fallback methodology based on subscriber count to estimate reach and engagement potential, resulting in a confidence rating of 'low' for the view-count basis. These estimates are intended to provide a standardized baseline for comparing creators across different categories and scales. For a comprehensive explanation of the variables, weighting, and formulas used to reach these figures, please visit our /methodology page.