バンビー
@bannbee_poke· YouTube·Gaming·Japan· data refreshed 2026-10-26View channel ↗- Subscribers
- 388K
- Average views
- 196.8K last 25 videos
- 90-day growth
- +0.0%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
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About バンビー
バンビー (@bannbee_poke) is a gaming creator on YouTube based in Japan, with 388K subscribers, 355.4M total views and 2.4K videos.
三度の飯並みにポケモンが大好きです! 毎日18:30頃投稿してます! 6世代 最終2位 7世代 最終1位 2回 9世代 シーズン1最終1位 実写とかちょっとした面白いことやってます! サブチャンネル:https://www.youtube.com/channel/UC2B8TWS9RWf4-8_UPfRmYRw 💌ファンレター受付 〒170-0013 東京都豊島区東池袋2丁目62番8号BIGオフィスプラザ池袋1206 今日ポケ バンビー 宛 よければチャンネル登録とTwitterフォローお願いします〜↓ X : @bannbee__ ( https://twitter.com/bannbee__ )
The channel focuses primarily on Pokémon content, with the creator stating in their bio that they love Pokémon as much as eating three meals a day.
Beyond competitive gameplay, the channel incorporates live-action segments and miscellaneous entertainment content. A secondary channel is also maintained to expand content offerings.
バンビー operates from Tokyo and accepts fan mail at the listed address. The creator maintains an active presence on X (formerly Twitter) at @bannbee__ and can be contacted via for business inquiries.
Who should partner with バンビー?
The audience composition reflects both competitive players interested in ranked battle strategies and casual fans drawn to entertainment-focused Pokémon videos.
Simultaneously, the channel's incorporation of live-action and entertainment segments indicates broader appeal beyond hardcore competitive players, capturing viewers interested in personality-driven gaming content.
Geographically, the audience is primarily Japanese, given the creator's Tokyo-based operations, daily posting schedule aligned with JST, and Japanese-language bio. This domestic focus positions the channel within Japan's robust gaming and Pokémon fan communities.
Brand categories well-suited to this audience include gaming hardware manufacturers, Pokémon-adjacent merchandise and collectibles, streaming platforms, mobile gaming apps, esports organizations, and entertainment brands targeting gaming demographics.