Bang
@banglol
Welcome to 'Bang' Official Youtube Channel ! 안녕하세요. 前 리그 오브 레전드 프로게이머 Bang 배준식 입니다. bang@enchantenter.co.kr
205K
Subscribers
60.7M
Total views
694
Videos
—
Avg views (recent)
not yet captured
About Bang
Bang (@banglol) is a gaming content creator with 205,000 YouTube subscribers and 60.7 million total views across 694 published videos. The channel is operated by Bae Jun-sik (배준식), a former professional League of Legends player in Korea. The creator publishes gaming-focused video content, with the channel bio indicating Korean-language audience engagement alongside English-speaking viewers.
With a subscriber base positioned in the mid-tier range and a substantial back-catalog of videos, Bang's channel reflects consistent content output over its operational history. The 60.7 million cumulative view count indicates sustained audience interest across the channel's library. The creator's professional esports background in League of Legends provides credibility within competitive gaming communities and may influence content strategy and audience composition.
The channel operates under Enchant Entertainment (contact: bang@enchantenter.co.kr), suggesting professional management and potential alignment with broader creator networks or talent representation.
Bang's estimated sponsorship rates
Bang's estimated sponsorship rate for a single YouTube video integration ranges from $246 (low) to $615 (high), with a typical rate of $410. This pricing reflects the creator's mid-tier audience classification and 205,000-subscriber base.
The rate estimate is calibrated to gaming-category benchmarks and YouTube's platform economics, accounting for audience size and niche CPM factors. Peers in the gaming category with comparable subscriber counts—including カンヘルゲーム実況局 (204,000 subs), 希治閣【遊戲情報科】 (206,000 subs), Judex (206,000 subs), and Yik Aloha CH (203,000 subs)—operate within similar pricing bands.
The estimate is algorithmic and based on subscriber count multiplied by niche-specific cost-per-thousand-impressions (CPM) and platform/format multipliers. Actual rates may vary based on campaign scope, brand alignment, content format, and negotiation. The creator's esports background and Korean-language audience may command premium rates for gaming brands, esports organizations, or products targeting Asian markets, though final pricing depends on specific brand requirements and audience demographics.
Who should partner with Bang?
Bang's audience of 205,000 subscribers is concentrated in gaming communities, with particular strength in competitive gaming and League of Legends fanbases given the creator's professional esports background. The channel's 60.7 million total views suggest an audience with sustained interest in gaming content, likely spanning both casual viewers and competitive gaming enthusiasts.
The creator's Korean-language bio and professional esports history indicate significant appeal to Korean and East Asian gaming audiences, alongside English-speaking viewers. This geographic and linguistic diversity positions the channel for sponsorships from gaming hardware manufacturers, esports organizations, game publishers, and regional streaming platforms.
Brand categories with strong alignment include competitive gaming platforms, esports betting and prediction services, gaming peripherals (keyboards, mice, headsets), energy drinks and gaming supplements, and League of Legends-adjacent products. The audience tier—mid-range—suggests sufficient scale for direct brand partnerships while maintaining engaged, niche-focused viewership typical of gaming channels with professional credibility.
Comparable creators like Judex (206,000 subs) and 希治閣【遊戲情報科】 (206,000 subs) serve similarly-sized gaming audiences, indicating a stable market segment for sponsorship and partnership opportunities within the gaming vertical.
Bang's growth and performance
Bang's subscriber count was 205,000 at the first tracked snapshot on May 11, 2026, and remained at 205,000 at the latest snapshot on the same date. The span between snapshots is 1 day with a delta of 0 subscribers. This single-day observation window is insufficient to characterize growth trends or momentum. Average views over the last 30 days are not yet available in the tracking dataset. Longer-term growth analysis will require additional snapshot data over weeks or months.
How our pricing estimate works for Bang
Bang's estimated sponsorship rate is calculated algorithmically using subscriber count (205,000), niche-specific cost-per-thousand-impressions (CPM) for gaming content, and platform/format multipliers for YouTube video integrations. The estimate does not rely on direct brand deal data; instead, it applies calibrated benchmarks derived from creator-economy research. The mid-tier audience classification reflects subscriber-count positioning relative to the broader creator distribution.
This estimate is labeled metric_estimate with 0 community data points, meaning it is not anchored to actual brand deals reported by Bang or verified through third-party sources. Actual sponsorship rates depend on campaign specifics, brand fit, audience demographics, engagement metrics, and negotiation. For a detailed explanation of the algorithmic methodology, CPM assumptions, and platform multipliers, see the /methodology page.