AS Gaming
YouTubeIN

AS Gaming

@asgamingsahil

For Business/Collaborations: Workwithas12@gmail.com

20.8M

Subscribers

3.36B

Total views

1.75K

Videos

Avg views (recent)

not yet captured

About AS Gaming

AS Gaming (@asgamingsahil) is a gaming creator based in India with 20.8 million YouTube subscribers and over 3.3 billion total views across 1,749 published videos. The channel operates in the gaming category and has built a substantial audience primarily through video content on the platform. Based on the subscriber count and view history, the channel represents a high-tier creator presence within the gaming space. The creator's contact for business inquiries is listed as Workwithas12@gmail.com. AS Gaming competes within a crowded segment of large-scale gaming channels; comparable creators in the same niche include BanderitaX (20.6 million subscribers), Pokémon Indonesia (19.9 million), IGN (19.8 million), The Game Theorists (19.6 million), and Windah Basudara (19.5 million). The channel's scale—measured by subscriber count and cumulative views—positions it among the highest-traffic gaming creators globally. The exact content focus within gaming and upload cadence patterns are not specified in available data.

AS Gaming's estimated sponsorship rates

AS Gaming's estimated sponsorship rate for an integrated YouTube video ranges from $14,976 (low) to $37,440 (high), with a typical rate of $24,960. This pricing reflects the creator's high-tier audience classification and is derived from an algorithmic model based on subscriber count, niche CPM benchmarks, and platform-specific multipliers. The rate estimate currently has zero community data points, meaning it is not yet calibrated against actual deal prices reported by the creator or brand partners. Gaming content typically commands moderate CPM rates relative to finance or tech niches, but the sheer scale of AS Gaming's 20.8 million subscribers substantially elevates the absolute sponsorship value. Creators at this subscriber tier generally see rates that scale with audience size; peers like BanderitaX and Pokémon Indonesia, with comparable follower counts in the 19–21 million range, would likely occupy a similar pricing band. The estimate assumes standard YouTube pre-roll or mid-roll integration formats. Actual rates may vary based on campaign length, exclusivity terms, audience geography, and brand fit. For precise pricing methodology and assumptions, see the /methodology page.

Who should partner with AS Gaming?

AS Gaming reaches 20.8 million subscribers on YouTube, generating over 3.3 billion cumulative views. The audience tier is classified as high, reflecting both the absolute scale and the engagement patterns typical of large gaming channels. While primary language is not yet documented, the creator's India-based location and handle suggest a potential South Asian audience component, though the global reach of gaming content means the subscriber base likely spans multiple regions and languages. Typical brand categories suited to gaming creators of this scale include gaming hardware manufacturers, esports platforms, mobile game publishers, streaming services, and gaming-adjacent consumer electronics. Fintech and productivity apps also frequently partner with gaming creators when targeting younger, digitally-native demographics. The channel's 1,749 published videos indicate consistent content production over an extended period, supporting sustained audience growth and retention. Peer channels like IGN and The Game Theorists similarly serve broad gaming audiences with mixed content strategies, while regional creators like Pokémon Indonesia and Windah Basudara demonstrate strong local relevance. AS Gaming's exact content subcategories—whether focused on mobile gaming, console gameplay, gaming commentary, or mixed formats—are not specified in available data, which would further refine brand-fit recommendations.

AS Gaming's growth and performance

AS Gaming was first tracked on 2026-05-11 at 20.8 million subscribers. The latest snapshot, also dated 2026-05-11, shows the same subscriber count, reflecting a span of only one day with zero net change. This single-day observation window is insufficient to establish meaningful growth trends or velocity. Average view counts for the last 30 days are not yet available. To assess subscriber growth rate, audience momentum, or seasonal patterns, a longer historical dataset is required. Readers should check back for updated snapshots that will enable analysis of monthly or quarterly growth trajectories.

How our pricing estimate works for AS Gaming

AS Gaming's estimated sponsorship rates are calculated algorithmically using subscriber count (20.8 million), niche-specific CPM benchmarks for gaming content, and platform/format multipliers for YouTube video integrations. The model does not yet incorporate community-reported deal data, so the estimate is based entirely on structural metrics. The low, typical, and high range reflects variance in CPM assumptions and deal structure. For a detailed explanation of the CPM calibration process, tier classifications, and how peer comparisons inform the estimate, visit the /methodology page. As more deal transparency is contributed by creators and brands, this estimate will be refined and recalibrated.