anothersideofdila
@anothersideofdila· YouTube·Gaming·Indonesia· data refreshed 2026-11-04View channel ↗- Subscribers
- 2.49M
- Average views
- 1.15M last 15 videos
- 90-day growth
- +63.8%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
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About anothersideofdila
anothersideofdila (@anothersideofdila) is a gaming creator on YouTube based in Indonesia, with 2.49M subscribers, 827.5M total views and 766 videos.
Halo adik adikku sayang, aku Kak Dila⸜(。˃ ᵕ ˂ )⸝♡ Jangan lupa subscribe kakak ya kalo kamu suka semua yang seru seruu❤️ Business inquiries : DM Instagram or WA Instagram: msfadilaa (Nisa)
The channel focuses primarily on Roblox gameplay and related gaming content, with a stated target audience of subscribers who enjoy Roblox titles. The creator's bio indicates content is produced in Indonesian, addressing viewers directly with casual, community-oriented messaging.
This metric reflects the cumulative reach of the channel's gaming-focused library and suggests consistent audience engagement over the channel's operational period.
The channel operates within the mid-tier subscriber range for gaming creators, positioning it alongside peers with similar audience sizes in the gaming vertical. The Indonesian origin and language focus indicate potential strength in Southeast Asian markets, a region with significant gaming and Roblox engagement.
Who should partner with anothersideofdila?
anothersideofdila's audience is primarily composed of Roblox players and gaming enthusiasts, with particular strength in Southeast Asian markets given the creator's Indonesia-based origin and Indonesian-language content.
Brand categories aligned with this audience profile include gaming platforms (particularly Roblox and related titles), gaming peripherals and hardware, mobile gaming applications, and youth-oriented consumer brands. The audience demographic skews toward younger players and gaming enthusiasts who engage with Roblox content, a platform with significant adoption among pre-teen and early-teen audiences in Southeast Asia.
Brand partnerships would be most effective for products and services targeting gaming audiences, particularly those with appeal to Roblox players and Southeast Asian youth markets. Sponsorships for gaming education platforms, in-game monetization services, or gaming-adjacent consumer products would align with demonstrated audience interests.