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1.05M
Subscribers
419.2K
Average views
across 15 recent videos
40%
Reach quality
of subscribers watch, on average
Above typical for mega-sized channels
Well above the mega median — this audience watches far more than most mega-sized channels.
2.61B
Total views
7.39K
Videos
2026-10-07
Data updated
15-video sample
About [ALTUBE] 김성현TV
[ALTUBE] 김성현TV (@altubetv) is a gaming creator on YouTube based in South Korea, with 1.05M subscribers, 2.61B total views and 7.39K videos.
스타크래프트 알파고테란 김성현의 유튜브채널입니다 많이사랑해주세요:D 생방송 진행시간 : 수, 목, 토, 일 오후 7시 매일 오전 11시30분 , 오후6시30분 업로드
The channel specializes in StarCraft content, with the creator focusing on Terran gameplay and strategy. This regular cadence reflects a production-focused operation designed to maintain audience engagement across both pre-recorded and live formats. The channel's substantial view count relative to subscriber base indicates strong audience retention and video performance. The creator's focus on a specific game and playstyle within the real-time strategy genre positions the channel within a dedicated gaming community segment. Inquiries regarding the channel can be directed to.
Who should partner with [ALTUBE] 김성현TV?
The audience is primarily Korean-language, reflecting both the creator's location and the significant StarCraft player base in South Korea. The channel's focus on Terran strategy and competitive gameplay attracts viewers interested in real-time strategy gaming, esports analysis, and high-level mechanical play. This audience segment typically shows strong affinity for gaming hardware, peripherals, esports betting platforms, streaming software, and gaming nutrition products. The daily upload schedule and regular live-broadcast cadence suggest an audience accustomed to frequent content consumption and real-time engagement. Comparable creators like SPONSIX and Professor Akali operate within overlapping audience demographics, though each maintains distinct sub-communities based on game focus and playstyle emphasis. Brands targeting competitive gaming enthusiasts, Korean gaming markets, or esports-adjacent categories would find this audience relevant.