AION2
YouTubeKR

AION2

@aion2

두 개의 하늘, 하나의 영광 AION2 공식 채널입니다.

223K

Subscribers

76.1M

Total views

123

Videos

Avg views (recent)

not yet captured

About AION2

AION2 is a gaming-focused YouTube channel based in South Korea with 223,000 subscribers and 76.1 million total views across 123 published videos. The channel's bio identifies it as the official channel for AION2, a massively multiplayer online role-playing game (MMORPG). The creator publishes content in Korean, targeting an audience interested in AION2 gameplay, updates, and community engagement.

The channel has accumulated substantial lifetime viewership relative to its subscriber count, indicating consistent audience retention and video performance over time. With an average of approximately 618,000 views per video (calculated from total views divided by video count), AION2 demonstrates stable audience interest in its niche. The channel operates within the competitive gaming category on YouTube, where content typically ranges from gameplay footage and tutorials to patch reviews and community highlights.

As an official game channel, AION2 serves both existing players seeking updates and new players exploring the game. This dual function—serving as both a community hub and an onboarding resource—positions the channel within a specific subset of gaming content that blends entertainment with informational value. The Korean origin and language focus indicate a primary audience base in East Asia, though MMORPG content often attracts international viewers.

AION2's estimated sponsorship rates

AION2's estimated sponsorship rate for an integrated YouTube video ranges from $268 (low) to $669 (high), with a typical rate of $446. This mid-tier pricing reflects the channel's 223,000-subscriber audience size and its position within the gaming category, where advertiser demand and cost-per-mille (CPM) rates vary based on content type, audience geography, and brand alignment.

The rate estimate is calibrated to the channel's subscriber count and gaming niche, which typically commands moderate CPM values compared to finance or technology verticals but may vary depending on the specific game title's advertiser appeal. AION2's official status as a publisher-backed channel may influence brand partnership opportunities, as companies often prefer direct relationships with official channels for game-related promotions.

Peers at similar scale—including Auch Sterzik (223,000 subs), شنغل و منغل (224,000 subs), Abbasssain Gamer (224,000 subs), Maizen - Minecraft Family (225,000 subs), and Dave Gaming (221,000 subs)—operate within the same pricing tier. Geographic factors also play a role; Korean-based creators may see different CPM rates than Western counterparts due to regional advertiser demand and audience purchasing power. Brands targeting MMORPG players, gaming peripheral manufacturers, and esports-adjacent companies represent likely partnership categories for this channel.

For detailed information on how rates are calculated, see our methodology page.

Who should partner with AION2?

AION2's audience consists primarily of MMORPG players and gaming enthusiasts with interest in the AION2 franchise. The 223,000-subscriber base reflects a dedicated community of players seeking official game updates, patch notes, gameplay guides, and community-driven content. The 76.1 million total views indicate sustained audience engagement over the channel's operational history.

Brand categories well-suited to this audience include gaming hardware manufacturers (keyboards, mice, monitors, headsets), game publishers and esports platforms, virtual private network (VPN) services popular among international gamers, energy drink and beverage brands with gaming sponsorships, and gaming chair or ergonomic equipment companies. Fintech and cryptocurrency platforms targeting gamers represent an emerging category, though alignment with AION2's official status may limit certain partnership types.

The audience's geographic concentration in South Korea and East Asia, combined with the MMORPG focus, suggests viewers with disposable income for in-game purchases, gaming hardware, and related services. The official channel status means the audience skews toward active players rather than casual viewers, indicating higher engagement quality for brands seeking committed consumer segments.

Comparable channels like Maizen - Minecraft Family operate within the same subscriber range but serve a different game title, illustrating how official game channels attract highly segmented, game-specific audiences. AION2's niche positioning makes it valuable for brands with direct relevance to MMORPG players and the broader gaming ecosystem.

AION2's growth and performance

AION2 was first tracked on May 12, 2026, at 223,000 subscribers. The latest snapshot, also dated May 12, 2026, shows no change in subscriber count over this one-day observation window. This single data point does not provide sufficient historical context to assess growth trends, acceleration, or seasonal patterns.

Average view counts for the last 30 days are not yet available in our database. To establish meaningful growth analysis, longer-term tracking data spanning weeks or months would be required. Readers seeking current growth metrics are encouraged to monitor the channel directly or return to this profile as additional snapshot history accumulates.

How our pricing estimate works for AION2

AION2's estimated sponsorship rate is calculated algorithmically based on subscriber count (223,000), niche category (gaming), and platform-specific multipliers for YouTube video integrations. The estimate does not rely on direct creator-provided pricing or historical brand deal data; instead, it applies a gaming-category CPM benchmark adjusted for audience tier classification (mid-tier) and format type.

The rate range—$268 to $669, with a typical estimate of $446—reflects uncertainty inherent in algorithmic modeling. The estimate is currently calibrated with zero community data points, meaning no verified brand deals or creator-reported rates have been recorded for this channel. As more data accumulates, calibration will improve.

Subscriber count and total views are sourced directly from YouTube's public channel statistics. Video count (123) is derived from published content. Growth metrics require multi-point snapshots over time; currently, only one snapshot exists.

For a complete explanation of the CPM multipliers, tier classifications, and platform-specific adjustments applied to this estimate, please see our methodology page.