阿斯asu
@阿斯asuperman
我是阿斯,會日文,喜歡玩麥塊,也算半個Minecraft Speedrunner,有第二頻道叫『阿斯』 為了能做出自已能享受 大家都看得開心的影片順便混生活活著 其他遊戲請看第二頻道『阿斯』 因為太難得的經歷所以寫一下好了 2020/7/25 創建第一部影片 2022/1/17 頻道被盜8萬人同時觀看直播全台最大台 2022/1/25 頻道復活 2026/1/08 頻道訂閱達到878787人 下略 ※發片頻率:3日一更,來不及就會延到第4天,兩個頻道輪流出片 ※出片時間:固定下午5點 ※直播: 每周日晚上8點固定直播 封面看板娘是赫斯Hos
924K
Subscribers
431.4M
Total views
939
Videos
—
Avg views (recent)
not yet captured
About 阿斯asu
阿斯asu (@阿斯asuperman) is a Taiwanese gaming creator producing content primarily in Traditional Chinese. The channel launched on July 25, 2020, and has accumulated 924,000 subscribers across 939 published videos, with a total view count of 431,433,650. The creator specializes in Minecraft content, identifying as a speedrunner, and maintains a secondary channel also titled 阿斯 for additional gaming titles. Content is published on a consistent three-to-four-day cycle, with uploads fixed at 5 p.m. local time, and weekly livestreams occur every Sunday at 8 p.m. The channel experienced a significant security incident on January 17, 2022, when it was compromised during a livestream viewed by 80,000 concurrent users—reported as Taiwan's largest concurrent viewership at that time. The channel was restored on January 25, 2022. The creator's stated goal is to produce content that is both personally enjoyable to create and engaging for the audience. Channel artwork features a character design credited to Hos (赫斯).
阿斯asu's estimated sponsorship rates
阿斯asu's estimated sponsorship rate for integrated YouTube video placements ranges from $1,109 to $2,772, with a typical rate of $1,848. This pricing reflects the creator's mid-tier audience classification within the gaming vertical. The rate estimate is derived algorithmically from subscriber count, niche cost-per-thousand-impressions (CPM) benchmarks, and platform-specific multipliers; it has not yet been validated against actual community-reported rates. Peer creators in the same niche—including Nabriel (925,000 subs), Yuan2020 (917,000 subs), SeeOk (914,000 subs), and VTzim BS (912,000 subs)—operate at comparable subscriber scales, suggesting similar rate bands within the mid-tier segment. Rates for gaming creators in the 900,000-subscriber range are influenced by audience geography (Taiwan-based, primarily Mandarin-speaking), content category (Minecraft speedrunning commands strong engagement within specific gaming communities), and publishing cadence. For precise pricing details and the full methodology underlying rate estimation, see the /methodology page.
Who should partner with 阿斯asu?
阿斯asu's audience of 924,000 subscribers is concentrated in the gaming vertical, with Minecraft speedrunning as the primary content pillar. The channel's 431,433,650 total views indicate sustained engagement over its five-year operational history. The creator's secondary channel expands reach into broader gaming titles beyond Minecraft, allowing for audience diversification. Brands targeting gaming audiences—particularly those in gaming hardware, peripherals, in-game cosmetics, and esports-adjacent products—represent the primary sponsorship fit. Additionally, the creator's Japanese-language proficiency and consistent publishing schedule position the channel as relevant for regional gaming platforms and services targeting Taiwan and broader Traditional Chinese-speaking markets. The fixed 5 p.m. upload time and weekly Sunday livestream structure create predictable audience touchpoints. The channel's history of high concurrent viewership (80,000 simultaneous viewers during the 2022 security incident) demonstrates capacity for large-scale audience mobilization, relevant for time-sensitive product launches or event-based campaigns. Peer audiences at similar subscriber counts (Nabriel, Yuan2020, SeeOk, VTzim BS) suggest comparable demographic profiles within the mid-tier gaming creator ecosystem.
阿斯asu's growth and performance
We have only a single snapshot of subscriber count (924,000 as of May 11, 2026), so growth trajectory over recent weeks cannot be assessed. Historical milestones indicate that the channel reached 878,787 subscribers by January 8, 2026, suggesting growth of approximately 45,000 subscribers in the four months prior to the latest snapshot. However, without additional data points spanning a longer period, we cannot determine whether this represents typical growth velocity or an anomalous period. Average view counts for the last 30 days are not yet available in our records.
How our pricing estimate works for 阿斯asu
The estimated sponsorship rate is calculated algorithmically using subscriber count (924,000), niche-specific cost-per-thousand-impressions (CPM) benchmarks for gaming content, and platform and format multipliers for YouTube integrated video placements. The estimate has not yet been calibrated against community-reported rates from this creator. The low, typical, and high figures represent the 25th, 50th, and 75th percentile estimates within the mid-tier audience classification. For a detailed explanation of the CPM model, multiplier methodology, and confidence intervals, visit the /methodology page.