のばまんゲームス
@のばまんゲームス
のばまんによる動画です。頑張って作ってます。 考察やシミュレーションゲームが好きです。 私の動画や画像は勝手に切り貼りしてMAD作るなりなんなりして下さい。私のアイコンは使用厳禁です。でも自分で描いたやつならOK。 Discordに入ると私が今まで描いてきた素材が手に入るのできれいな画像はそこからとってって下さい。 2019年1月くらいから真面目に動画投稿はじめました。そんで2019年11月にUUUM入りました。 基本的に3日に1回実況投稿 それ以外はその合間に投稿することを目指しています。 プレゼントやお手紙は受け付けていませんが、私がおすすめしたものや案件で扱ったものを実際に試してみた感想をnoteに書くかつぶやくかしてツイッターのDMで送ってくれれば読みます。 私の動画は教育利用なら無断で勝手に好きに使いまくって構いません。連絡も不要です。 のばまん二次創作ガイドライン 東方Projectのガイドラインみたいな感じで…よろ ↓↓↓↓仕事のアレコレはUUUMにお願いします↓↓↓↓ https://www.uuum.co.jp/inquiry ↑↑↑↑仕事のアレコレはUUUMにお願いします↑→↑←
780K
Subscribers
687.3M
Total views
1.47K
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$936
Typical
$1,560
High
$2,340
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $936 – $2,340 per integrated placement. No community data points yet. See methodology →
About のばまんゲームス
のばまんゲームス is a Japanese gaming creator operating on YouTube with 780,000 subscribers and over 687 million total views across 1,473 published videos. The channel launched serious content production in January 2019 and joined UUUM, a major Japanese creator management agency, in November 2019. The creator specializes in analysis and simulation games, producing commentary-driven gameplay content on a consistent schedule—typically one video every three days, with additional uploads filling the gaps between primary releases.
The channel operates under a creator-friendly philosophy that encourages fan-generated derivative content. The creator permits unrestricted use of video clips and imagery for fan edits and remixes, provided the original creator icon is not repurposed without permission. Educational institutions may use channel content without prior notification or licensing. A Discord community provides access to original artwork and design assets created by the channel owner. The creator accepts feedback on recommended products and sponsored items through Twitter direct messages, with responses published on note or social media. Business inquiries are directed to UUUM's official partnership channel rather than handled directly by the creator.
のばまんゲームス's estimated sponsorship rates
Estimated sponsorship rates for のばまんゲームス range from $936 to $2,340 per integrated YouTube video, with a typical rate of $1,560. This mid-tier pricing reflects the channel's 780,000-subscriber base and positions it alongside comparable gaming creators such as Professor Of Pc Gaming and Oyuncu Aile, which operate at similar scale. The rate estimate is algorithmic, derived from subscriber count adjusted for niche-specific cost-per-thousand-impressions (CPM) benchmarks and YouTube platform multipliers.
Japanese gaming content typically commands distinct CPM dynamics compared to English-language gaming channels, influenced by advertiser demand in the Japanese market, audience geography, and content category performance. Simulation and analysis-focused gaming content—the creator's stated specialization—may attract different advertiser profiles than action or entertainment-driven gameplay. The estimate carries no community data points from prior brand partnerships, meaning actual rates may vary based on campaign specifics, audience demographics, engagement metrics, and advertiser category. Brands should contact UUUM directly for current rate cards and availability, as pricing may reflect seasonal demand, recent performance trends, and campaign scope.
Who should partner with のばまんゲームス?
のばまんゲームス reaches 780,000 subscribers primarily in Japan, with content produced in Japanese. The audience composition skews toward gaming enthusiasts with demonstrated interest in analysis-driven and simulation-based gameplay rather than fast-paced action titles. The creator's stated focus on analytical content and simulation games suggests an audience demographic likely to include strategy game players, puzzle enthusiasts, and viewers seeking educational or explanatory gaming content.
Brand categories aligned with this audience profile include gaming hardware manufacturers, PC component retailers, simulation game publishers, educational software platforms, and productivity tools marketed to analytical thinkers. Japanese fintech, mobile gaming platforms, and regional e-commerce services may also find relevance depending on audience purchasing behavior. The channel's permissive stance on fan-generated content and active Discord community indicate an engaged, participatory audience rather than passive viewers—a signal of stronger community loyalty that can amplify brand messaging through organic sharing.
Comparable creators in the gaming niche operating at similar subscriber scale include Oyuncu Aile (779,000 subs) and Luferek (777,000 subs), though geographic and language differences mean audience composition and advertiser demand will differ. The creator's 687 million lifetime views distributed across 1,473 videos yields an average of approximately 467,000 views per video, suggesting consistent audience retention and algorithmic performance over the channel's operational history.
のばまんゲームス's growth and performance
Snapshot data spans only one day (May 11, 2026), with the channel holding 780,000 subscribers at both the first tracked and latest data points. This single-day observation window provides no basis for assessing growth trajectory, acceleration, or seasonal patterns. Historical view count data and subscriber growth rate over longer periods are not yet available in the tracking database. To establish meaningful growth analysis, multi-month or multi-year trend data would be required. Interested parties should monitor the channel directly or contact UUUM for historical performance metrics and growth context.
How our pricing estimate works for のばまんゲームス
The estimated sponsorship rate is calculated algorithmically using subscriber count as the primary input, adjusted by niche-specific cost-per-thousand-impressions (CPM) multipliers and platform/format factors. For YouTube integrated video sponsorships, the formula accounts for gaming category CPM benchmarks, Japanese market advertising rates, and content-format performance data. The estimate is not based on community-reported rates or prior brand partnerships; it represents a statistical model calibrated across similar-scale creators in the gaming category.
This creator's estimate carries zero community data points, meaning no prior sponsorship rates have been reported by brands or the creator. Actual rates may vary significantly based on audience engagement metrics (not available in current tracking), specific advertiser category, campaign duration, exclusivity terms, and seasonal demand fluctuations. For detailed methodology documentation, including CPM assumptions and multiplier definitions, see the /methodology page. Brands seeking accurate quotes should contact UUUM directly, as algorithmic estimates serve as reference points rather than binding rate quotes.