Zano XVII
YouTubegamingIT

Zano XVII

@zanoxvii

I love you in elenco AGCOM

1.26M

Subscribers

566.4M

Total views

1.64K

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$907

Typical

$1,512

High

$2,268

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $907 – $2,268 per integrated placement. No community data points yet. See methodology →

About Zano XVII

Zano XVII (@zanoxvii) is an Italian gaming creator on YouTube with 1,260,000 subscribers and 566,420,080 total views across 1,639 published videos. The channel operates primarily in the gaming category and is registered in the AGCOM database, Italy's communications regulatory authority. The creator's output spans a substantial back-catalog, indicating sustained content production over an extended period. With over 566 million cumulative views, the channel has established measurable reach within the gaming audience segment. The channel's primary language and specific gaming subcategories (e.g., competitive multiplayer, speedrunning, narrative-driven games) are not yet specified in available data. Zano XVII operates at the subscriber scale of established gaming channels, placing the creator among peers with comparable audience sizes in the same niche.

Zano XVII's estimated sponsorship rates

Zano XVII's estimated sponsorship rate for integrated YouTube video placements ranges from $907 to $2,268, with a typical mid-point estimate of $1,512 per video. This rate reflects the creator's high audience tier classification, driven primarily by the 1,260,000-subscriber base. The estimate is algorithmic and does not yet incorporate direct community data or historical brand-deal pricing; it is calibrated from platform-standard CPM multipliers applied to the subscriber count. Gaming-category creators typically command rates influenced by audience geography, engagement patterns, and advertiser demand within gaming verticals (hardware, software, esports platforms, gaming services). Italian creators may see rate variation based on regional advertiser concentration and audience composition. The rate estimate should be treated as a baseline; actual negotiations may differ based on audience demographics, video performance metrics, and brand-specific requirements. For detailed methodology on how this estimate is calculated, see the /methodology page.

Who should partner with Zano XVII?

Zano XVII reaches 1,260,000 subscribers, positioning the channel within the high-audience tier for gaming creators. Peers at equivalent scale include Aqil Zulkiflee Gaming, Thor Gaming, Dutchtuber2, LumeXx, and Kuya Tank - Minecraft, each also operating at the 1,260,000-subscriber mark. The gaming category encompasses diverse brand-partnership opportunities: hardware manufacturers (graphics cards, gaming peripherals, gaming chairs), software and game publishers, esports platforms and tournament organizers, streaming services, gaming-focused educational content, and gaming-adjacent consumer products. Italian geographic origin may influence audience composition, though YouTube's global distribution means subscribers span multiple countries and regions. Specific audience demographics—age range, gender distribution, geographic concentration, engagement rate—are not yet available in the current dataset. The cumulative 566 million views suggest sustained audience interest across the 1,639-video catalog, though recent 30-day average view performance data is not currently tracked. Brand partnerships would benefit from direct audience analysis to confirm alignment with specific gaming subcategories and viewer intent.

Zano XVII's growth and performance

Zano XVII was first tracked on 2026-05-11 at 1,260,000 subscribers. The latest snapshot, also from 2026-05-11, shows 1,260,000 subscribers, representing no net change over a 1-day observation window. This single-day span is insufficient to establish meaningful growth trajectory or trend analysis. Longer-term subscriber velocity, seasonal patterns, and content-driven growth cycles cannot be assessed from the current data. To evaluate channel momentum, growth rate benchmarking against peers, or forecast future audience size, a minimum of several weeks of snapshot history is required. Continued tracking will establish whether the channel maintains, accelerates, or declines in subscriber acquisition.

How our pricing estimate works for Zano XVII

Zano XVII's estimated sponsorship rate is calculated algorithmically using subscriber count, niche-specific CPM benchmarks, and platform/format multipliers. The formula applies a gaming-category CPM estimate to the 1,260,000-subscriber base, adjusted for YouTube's video-integration format. The estimate is labeled metric_estimate because it is derived from platform-standard models rather than direct brand-deal data; the current calibration reflects zero community data points (i.e., no historical pricing submissions from brands or the creator). This means the estimate is a statistical baseline, not a validated market rate. Actual sponsorship fees depend on audience demographics, engagement metrics, video performance, brand requirements, and negotiation. For a full explanation of the algorithmic model, rate multipliers, and how community data refines estimates over time, visit the /methodology page.