VALORANT Esports Indonesia
YouTubegamingID

VALORANT Esports Indonesia

@valorantesportsindonesia

Akun resmi dari VALORANT Esports di Indonesia #VCT #vctpacific #valorant #valorantindonesia #vct #vctid

292K

Subscribers

109.8M

Total views

1.76K

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$350

Typical

$584

High

$876

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $350 – $876 per integrated placement. No community data points yet. See methodology →

About VALORANT Esports Indonesia

VALORANT Esports Indonesia is the official YouTube channel for VALORANT competitive gaming in Indonesia, operated under the VCT (VALORANT Champions Tour) Pacific regional structure. The channel has published 1,759 videos and accumulated 109,820,463 total views, establishing itself as a primary source for competitive VALORANT content in the Indonesian market. The channel's content focuses on professional esports coverage, tournament broadcasts, and competitive gameplay analysis tied to the VCT ecosystem. With 292,000 subscribers, the channel serves both casual esports fans and competitive gaming enthusiasts interested in regional and international VALORANT tournaments. The official designation and regional focus position this channel as a key distribution point for esports organizations, gaming brands, and tournament sponsors seeking to reach Indonesian gaming audiences. The channel's integration with the broader VCT infrastructure means content aligns with global esports broadcasting standards while maintaining regional relevance.

VALORANT Esports Indonesia's estimated sponsorship rates

Estimated sponsorship rates for integrated video content on this channel range from $350 (low) to $876 (high), with a typical rate of $584 per video placement. This mid-tier pricing reflects the channel's 292,000-subscriber base and its position within the competitive gaming niche, where audience engagement and advertiser demand vary by tournament season and content type. The rate estimate is calibrated to the creator's subscriber count and the gaming-esports category CPM profile, which typically commands moderate premiums due to the demographic value of esports audiences to tech, hardware, and gaming-adjacent brands. Peer channels with comparable subscriber counts—such as VALORANT Champions Tour Americas (290,000 subs) and TeamPls (290,000 subs)—operate in the same pricing tier. Rates may fluctuate based on campaign timing relative to major VCT tournament windows, as sponsorship demand tends to concentrate around competitive season peaks. Actual rates depend on content format, exclusivity terms, and advertiser category; see the /methodology page for the full pricing model.

Who should partner with VALORANT Esports Indonesia?

The channel reaches Indonesian esports enthusiasts and competitive gaming followers aged primarily 13–35, with particular concentration among players and spectators of VALORANT. The audience demographic skews toward users interested in professional esports, tournament coverage, and competitive gameplay analysis. Brand categories with strong alignment include gaming hardware manufacturers, esports betting and prediction platforms, energy drink and beverage brands, PC and peripheral makers, streaming software providers, and esports team merchandise. Secondary appeal extends to general sports media, gaming education platforms, and regional entertainment brands seeking to engage Southeast Asian gaming communities. The official VCT designation means the channel attracts both casual viewers tuning in for tournament broadcasts and dedicated esports fans following professional team rosters and player performances. Audience composition reflects Indonesia's position as a significant esports market within the APAC region, with high mobile and PC gaming penetration. Comparable channels like VALORANT Champions Tour Americas serve analogous global audiences, though this channel's regional focus allows for localized sponsorship and community engagement opportunities unavailable to broader international esports channels.

VALORANT Esports Indonesia's growth and performance

The channel was first tracked on 2026-05-11 at 292,000 subscribers, with the latest snapshot on the same date also showing 292,000 subscribers. This one-day observation window provides insufficient data to assess growth trajectory or seasonal patterns. Historical view-count trends and subscriber velocity over longer periods are not yet available. To establish meaningful growth analysis, additional snapshot data across weeks and months will be required.

How our pricing estimate works for VALORANT Esports Indonesia

The estimated sponsorship rate is calculated algorithmically based on subscriber count, niche-specific CPM (cost per thousand impressions), and platform-format multipliers for YouTube integrated video placements. The estimate does not incorporate community-reported rates, as none are currently available in the database. The mid-tier audience classification reflects the channel's 292,000-subscriber position relative to gaming-category peers. For a detailed explanation of the pricing model, CPM assumptions, and adjustment factors, see the /methodology page.