TmarTn2
YouTubegamingUS

TmarTn2

@tmartn2

Let's hang out and play video games 😁 Business inquiries: tmartn.bizdev@gmail.com

5.62M

Subscribers

2.66B

Total views

13K

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$4,046

Typical

$6,744

High

$10,116

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $4,046 – $10,116 per integrated placement. No community data points yet. See methodology →

About TmarTn2

TmarTn2 is a gaming content creator on YouTube with 5.62 million subscribers and over 2.65 billion total views across 12,951 published videos. Based in the United States, the channel focuses on video game content with a stated mission to "hang out and play video games." The creator maintains an active publishing cadence, suggesting consistent audience engagement over an extended period. With a subscriber base in the high tier relative to the gaming category, TmarTn2 operates within a competitive segment alongside similarly-scaled peers such as FedeGames (5.63 million subscribers) and GameSpot (5.68 million subscribers). The channel's longevity—evidenced by nearly 13,000 published videos—indicates sustained viewer retention and platform presence. For business inquiries, interested parties can contact tmartn.bizdev@gmail.com.

TmarTn2's estimated sponsorship rates

TmarTn2's estimated sponsorship rate for an integrated video placement on YouTube ranges from $4,046 (low) to $10,116 (high), with a typical rate of $6,744. This pricing reflects the creator's high-tier audience classification within the gaming niche. The estimate is derived algorithmically from subscriber count, category-specific CPM benchmarks, and platform-format multipliers; see the /methodology page for details on how these factors combine. Gaming content typically commands moderate CPM rates relative to finance or technology verticals, but TmarTn2's 5.62 million subscriber base—comparable to peers like FedeGames and キヨ。—positions the channel in the upper range of the category. Rates at this scale are sensitive to audience geography, engagement metrics, and brand-safety considerations. Creators of similar size in gaming (such as Garena Free Fire TH at 5.66 million subscribers) operate in the same pricing band. Actual rates may vary based on campaign length, exclusivity terms, and sponsor negotiation.

Who should partner with TmarTn2?

TmarTn2 reaches 5.62 million YouTube subscribers primarily interested in gaming content. The channel's large subscriber base and cumulative 2.65 billion views indicate broad appeal within the gaming category, though the specific game titles, genres, and audience demographics are not detailed in available data. Gaming audiences on YouTube typically span casual players, competitive esports enthusiasts, and entertainment-focused viewers. Brands targeting this demographic often include gaming hardware manufacturers, esports platforms, game publishers, streaming services, and consumer electronics companies. The creator's peer set—including FedeGames, キヨ。, and GameSpot—suggests the channel competes in a mainstream gaming segment rather than a niche subcategory. Audience composition by geography, age, and engagement behavior would inform brand-fit decisions; however, we do not yet have detailed demographic breakdowns or engagement-rate history. Prospective sponsors should request audience insights directly from the creator to assess alignment with their target market.

TmarTn2's growth and performance

TmarTn2 was first tracked on 2026-05-11 at 5,620,000 subscribers, with the latest snapshot recorded on the same date at 5,620,000 subscribers. This one-day observation window provides no meaningful growth signal. Average view counts over the last 30 days are not yet available. To assess subscriber velocity, engagement trends, or audience momentum, longer historical data is required. Interested parties should monitor the channel directly or request growth analytics from the creator.

How our pricing estimate works for TmarTn2

The estimated sponsorship rate is calculated algorithmically using subscriber count, niche-specific CPM (cost per thousand impressions), and platform-format multipliers. For TmarTn2, the estimate combines the 5.62 million subscriber base with gaming-category CPM benchmarks and YouTube video-integration adjustments. The estimate is labeled metric_estimate with zero community data points, meaning it relies entirely on algorithmic calibration rather than reported sponsor feedback. Actual rates depend on audience geography, engagement metrics, content category, and brand-safety fit. For a detailed explanation of the CPM model, multiplier methodology, and confidence intervals, see the /methodology page.