TenZ
YouTubegamingUS

TenZ

@tenz

Hey I'm Tyson (TenZ) 24 years old from Vancouver Island, BC. Previously Professional VALORANT and CS:GO. Watch me live on Twitch! https://www.twitch.tv/TenZ Follow Me! Socials → https://linktr.ee/OfficialTenZ Secondary channel → https://www.youtube.com/@tenzreplay Contact E-Mail for Business Inquiries tenz@prodigy-agency.gg

2.74M

Subscribers

427M

Total views

1.05K

Videos

Avg views (30d)

as of 2026-05-12

Integrated video price

Algorithmic estimate

Low

$1,973

Typical

$3,288

High

$4,932

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $1,973 – $4,932 per integrated placement. No community data points yet. See methodology →

About TenZ

TenZ is a 24-year-old gaming content creator based on Vancouver Island, BC, with 2,740,000 YouTube subscribers and 427,026,643 total views across 1,046 published videos. His channel focuses on competitive gaming, drawing on his background as a professional player in VALORANT and CS:GO. The creator maintains an active presence across multiple platforms, including a Twitch livestream channel and linked social media accounts, with business inquiries directed through Prodigy Agency. TenZ's content strategy spans both his main YouTube channel and a secondary replay channel (@tenzreplay), allowing him to distribute both long-form and highlight content to his audience. His subscriber base places him within the high-tier audience classification on the platform, reflecting sustained viewership in the competitive gaming vertical.

TenZ's estimated sponsorship rates

TenZ's estimated rates for integrated YouTube video sponsorships range from $1,973 (low) to $4,932 (high), with a typical rate of $3,288. This pricing reflects his subscriber count of 2,740,000 and the competitive gaming niche, which typically commands moderate-to-strong CPM rates depending on audience geography and advertiser category. Gaming content creators at his scale generally see rate variation based on whether the audience skews toward gaming hardware, esports betting, energy drinks, streaming software, or gaming peripherals—each with distinct advertiser budgets. His rate positioning aligns with comparable creators in the gaming space, including loltyler1 (2,750,000 subs) and peers like Wankil Studio and Honkai: Star Rail (both at 2,740,000 subs). The estimate is algorithmic and does not account for negotiated deals, exclusivity clauses, or performance-based adjustments. For detailed pricing methodology and factors influencing rate variation, see the /methodology page.

Who should partner with TenZ?

TenZ's 2,740,000 subscribers are concentrated in the competitive gaming and esports verticals, with primary interest in tactical shooters and professional gaming content. His background in professional VALORANT and CS:GO creates natural alignment with brands in gaming hardware (mechanical keyboards, mice, headsets), esports platforms, gaming chairs, streaming software, and competitive gaming tournaments. Secondary opportunities exist within energy drink, supplement, and lifestyle brands that target the esports demographic. The audience is likely skewed toward viewers aged 13–35, reflecting the age distribution of competitive gaming audiences. Geographic concentration data is not yet available, though his Canadian location and English-language content suggest North American and English-speaking international reach. His dual-channel strategy—main channel plus @tenzreplay for highlights—indicates audience segmentation between viewers seeking full-length content and those preferring condensed, replay-focused formats. This structure allows brand partnerships to target either the full subscriber base or specific content consumption patterns.

TenZ's growth and performance

TenZ's subscriber count was first tracked on 2026-05-12 at 2,740,000 subscribers, with the latest snapshot on the same date also showing 2,740,000 subscribers. The one-day span provides no meaningful growth data; longer historical tracking is required to assess subscriber velocity or seasonal trends. Average view counts for the last 30 days are not yet available. To establish growth patterns and engagement trends, additional snapshot data over weeks and months will be necessary.

How our pricing estimate works for TenZ

TenZ's estimated sponsorship rates are calculated algorithmically using subscriber count, niche-specific CPM benchmarks, and platform/format multipliers. The estimate does not rely on community-reported data points and is based on the gaming category's typical advertiser rates and audience value. Rates are provided as a range (low, typical, high) to reflect variability in deal structure, content type, and advertiser budget. For a complete explanation of how CPM multipliers, audience tier classification, and format adjustments are applied, visit the /methodology page. These estimates are advisory and do not constitute guaranteed pricing; actual rates depend on negotiation, campaign scope, and advertiser requirements.