しゅーやんのゲーム実況ch!!
YouTubegamingJP

しゅーやんのゲーム実況ch!!

@shuyann

色んなデスゲームの実況してます٩( 'ω' )و その他にもフリーゲーム等色々やっております(ง ˙ω˙)ว 実況者歴1年なのでまだまだ未熟ですがよろしく! 動画投稿しつつダメだったところは改善してます!! 最初の頃は早口で見てる人に聞き辛い実況です・・・ でも今は改善してますのでもしよかったら過去と今を見比べて欲しいです(`・ω・´) 成長してるんですよΣ(´Д`;) キャラに声当てするのが楽しいです♫ 基本的には毎日18時に動画投稿してまっす!! コメント、評価もバンバンカモンですよ!! ↓しゅーやんのオススメ実況↓ 《狼ゲーム》《アルネの事件簿》《キリザキ君は。》《まぢちる》《ツクモガミーズ》《イブプロジェクト》《バカサスペンス》《監禁中》《追放選挙》《キリザキ君は》 ↓現在実況動画投稿中↓ 『異世界勇者の殺人遊戯』『キミガシネ』『かのんの観察日記』『被虐のノエル』『狼ゲーム』『アルネの事件簿』『イブプロジェクト』『ツクモガミーズ』『キリザキ君は』『人身売買デスゲーム』『マーダグラム』 ↓これから配信され次第投稿予定↓ 『絶望プリズン』

51.2K

Subscribers

50M

Total views

3.85K

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$108

Typical

$179

High

$269

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $108 – $269 per integrated placement. No community data points yet. See methodology →

About しゅーやんのゲーム実況ch!!

しゅーやんのゲーム実況ch!! is a Japanese gaming commentary channel focused on death-game and puzzle-game playthroughs. The creator has published 3,847 videos and accumulated 49,997,526 total views across a subscriber base of 51,200. The channel specializes in narrative-driven indie games, particularly titles involving survival mechanics and mystery elements—including series like 狼ゲーム (Wolf Game), キミガシネ (Kimigashne), and アルネの事件簿 (Arne's Case Files). According to the channel bio, the creator began commentary work approximately one year prior to the most recent data snapshot and emphasizes continuous improvement in audio clarity and presentation quality. The creator notes early videos featured rapid speech that has since been refined. A distinguishing feature of the channel is voice acting for game characters, which the creator identifies as a primary source of creative enjoyment. The channel operates on a consistent daily upload schedule, typically posting at 18:00 Japan Standard Time. Current active series span multiple concurrent playthroughs, with additional titles scheduled for release as they become available.

しゅーやんのゲーム実況ch!!'s estimated sponsorship rates

Estimated sponsorship rates for integrated YouTube video placements range from $108 to $269, with a typical rate of $179 per video. This estimate reflects the creator's subscriber count of 51,200 and is calibrated to the gaming niche, which typically commands lower cost-per-thousand-impressions (CPM) rates compared to finance, technology, or business-focused categories. The creator's audience tier is classified as low, meaning rates are positioned at the entry level of the creator-economy market. Peer creators in the same niche—including いわしのゲーム実況チャンネル and Champe Gaming, both operating at similar subscriber counts—occupy comparable rate bands. The estimate does not account for additional variables such as audience geography concentration, engagement metrics, or format-specific multipliers; these factors may shift actual rates higher or lower depending on advertiser requirements and campaign structure. Brands targeting Japanese gaming audiences or indie-game enthusiasts may find this creator's rates accessible for experimental or lower-budget integrations. For precise pricing methodology and adjustments, refer to the /methodology page.

Who should partner with しゅーやんのゲーム実況ch!!?

The channel's 51,200 subscribers are primarily Japanese-language gaming enthusiasts with demonstrated interest in indie narrative games, particularly those featuring death-game mechanics, mystery plots, and puzzle-solving elements. The audience composition skews toward viewers who consume long-form gameplay commentary—the channel's 3,847 published videos and 49,997,526 cumulative views indicate substantial watch-time accumulation, suggesting an audience comfortable with extended playthroughs and detailed narrative analysis. Brand categories aligned with this audience profile include indie game publishers, gaming hardware manufacturers targeting casual and mid-core players, digital storefronts specializing in indie titles, and entertainment platforms featuring mystery or thriller content. The creator's emphasis on character voice acting suggests appeal to audiences interested in performance and narrative interpretation, potentially extending to audiobook platforms, voice-acting software, or creative-tool providers. Peer audiences at comparable scale—such as those following Champe Gaming and いわしのゲーム実況チャンネル—exhibit similar engagement patterns within the gaming commentary space. Geographic concentration in Japan and Japanese-language preference narrows the addressable market to Japan-focused brands or global companies with localized Japanese campaigns.

しゅーやんのゲーム実況ch!!'s growth and performance

Subscriber and view data is limited to a single snapshot captured on May 11, 2026, at 51,200 subscribers. No historical growth trajectory is available to assess momentum, seasonality, or long-term expansion patterns. Average view counts for the most recent 30-day period are not yet available in the dataset. To establish meaningful growth analysis, longitudinal data spanning multiple months or quarters would be required. Interested parties should monitor future snapshots to identify subscriber acquisition rates, video performance trends, and audience retention patterns.

How our pricing estimate works for しゅーやんのゲーム実況ch!!

The estimated sponsorship rate is calculated algorithmically using the creator's subscriber count, niche-specific cost-per-thousand-impressions (CPM) benchmarks for gaming content, and platform/format multipliers applicable to YouTube integrated video placements. The estimate is not based on direct rate submissions or historical campaign data from this creator; instead, it derives from calibrated models trained on comparable creators and market conditions. The low-tier classification reflects the creator's position within the gaming niche relative to larger creators and other audience segments. Because this estimate is model-based rather than empirically validated through actual sponsorship transactions, actual rates may vary based on audience engagement quality, geographic composition, and brand-specific requirements. For a detailed explanation of the algorithmic methodology, weighting factors, and confidence intervals, see the /methodology page.