らっだぁ
@radaooo
2010/09/18からニコニコで生配信開始 2016/10/01からちゃんと動画投稿開始 お仕事系はこちら→https://forms.gle/mMPfehMAtLPzyk8S7 ※現在グッズ制作の依頼、番組出演は受け付けてませんm(__)m 視聴者さんは何かあったらリプライで
1.49M
Subscribers
1.98B
Total views
2.44K
Videos
—
Avg views (30d)
as of 2026-05-12
Integrated video price
Algorithmic estimateLow
$1,073
Typical
$1,788
High
$2,682
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $1,073 – $2,682 per integrated placement. No community data points yet. See methodology →
About らっだぁ
らっだぁ (@radaooo) is a Japanese gaming and entertainment creator with 1,490,000 subscribers on YouTube. The channel has accumulated 1,981,260,246 total views across 2,439 published videos. According to the channel bio, the creator began live streaming on Nico Nico in September 2010, then transitioned to regular video uploads starting October 2016. The channel operates primarily in Japanese and focuses on gaming content with secondary entertainment elements.
らっだぁ maintains an active presence and accepts business inquiries through a dedicated contact form, though the bio notes that merchandise production requests and TV appearance offers are not currently accepted. The creator engages directly with viewers through social media replies for support and feedback. The channel's longevity—spanning over 15 years of streaming activity—reflects sustained audience interest in the creator's gaming and entertainment output.
らっだぁ's estimated sponsorship rates
Based on subscriber count and niche performance metrics, らっだぁ's estimated video integration rate ranges from $1,073 to $2,682, with a typical rate of $1,788 for a single integrated video placement on YouTube. This positions the creator in the high audience tier for gaming content.
The rate reflects several factors: the channel's 1,490,000 subscriber base places it at parity with comparable gaming creators such as ShivGam Gaming and SoyBlecus, both at similar subscriber counts. Gaming content typically commands mid-range CPM rates within YouTube's creator economy, influenced by audience geography (Japan-based audience), content category, and viewer engagement patterns. The estimate is algorithmic and does not account for real-time engagement metrics or recent performance data, which can shift rates upward or downward depending on audience retention, click-through behavior, and brand safety alignment.
Creators in this subscriber band and category generally see rates vary based on audience composition, upload frequency, and historical sponsorship performance. For precise pricing on specific campaign parameters, interested brands should contact the creator directly via the business inquiry form listed in the channel bio.
Who should partner with らっだぁ?
らっだぁ reaches 1,490,000 subscribers with a cumulative audience of nearly 2 billion total views, indicating sustained viewer loyalty across a large content library. The audience is primarily Japanese-speaking, reflecting the creator's origin and primary language output.
Gaming audiences on YouTube typically engage with hardware reviews, gameplay commentary, esports analysis, and entertainment-focused gaming content. Based on the channel's secondary entertainment category and 15-year streaming history, the audience likely spans multiple gaming interest segments—from casual players to competitive gaming enthusiasts. The breadth of 2,439 published videos suggests content diversity that may appeal to both niche gaming communities and broader entertainment consumers.
Brand fit typically includes gaming hardware manufacturers, esports platforms, gaming software publishers, and entertainment-adjacent consumer products. Comparable creators in the same subscriber tier—Palion Games, MsToLHaCkEr, and Arekkz Gaming—operate in overlapping gaming verticals, suggesting a shared audience demographic of engaged gaming enthusiasts. The Japanese market focus makes the channel particularly valuable for brands targeting Asia-Pacific gaming audiences or seeking localized gaming content partnerships. Audience composition data such as age, gender, and geographic breakdown beyond Japan is not yet available in our records.
らっだぁ's growth and performance
Our tracking of らっだぁ began on May 12, 2026, at 1,490,000 subscribers. The latest snapshot, also from May 12, 2026, shows no change in subscriber count over this single-day observation window. This represents insufficient data to characterize growth trajectory or momentum. Average view counts for the last 30 days are not yet available in our database. To establish meaningful growth patterns, longer historical observation and engagement metrics would be required.
How our pricing estimate works for らっだぁ
The rate estimate is algorithmic, derived from subscriber count (1,490,000), niche category (gaming), platform (YouTube), and format (video integration), combined with estimated CPM benchmarks for the gaming category and creator tier. The estimate does not incorporate real-time engagement data, audience demographics beyond geography, or historical sponsorship performance, as these data points are not yet available. For a detailed explanation of the CPM calibration model and multiplier logic, see our /methodology page. The estimate should be treated as a starting reference; actual rates depend on campaign specifics, audience composition, and direct negotiation with the creator.