兄者弟者
@norunine
★最新投稿情報はツイッターで!《@Otojya》https://twitter.com/otojya ▼2BRO.関連チャンネルリスト 【兄者弟者チャンネル】 https://www.youtube.com/user/norunine 【兄者のゲーム事務所】 https://www.youtube.com/c/anijyagame Welcome to 2BRO. Official YouTube Channel!! 弟者と兄者のエンターテイメントチャンネルへようこそ! To Game publisher! We never ask Steam Key by e-mail. So please don't send it. Thank you.
3.16M
Subscribers
5.3B
Total views
11.2K
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$2,275
Typical
$3,792
High
$5,688
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $2,275 – $5,688 per integrated placement. No community data points yet. See methodology →
About 兄者弟者
兄者弟者 (2BRO.) operates a gaming and entertainment channel on YouTube with 3,160,000 subscribers and over 5.3 billion total views accumulated across 11,153 published videos. The channel is based in Japan and primarily focuses on gaming content, with secondary entertainment elements. The creator maintains an active presence on Twitter (@Otojya) for announcements and updates. The channel operates as part of a broader content ecosystem that includes a related gaming business channel (兄者のゲーム事務所). The channel explicitly notes in its description that it does not solicit Steam keys via email, indicating a professional approach to publisher relations and brand partnerships. The scale of the channel—measured by subscriber count and total view volume—positions it among the largest gaming creators in its region and globally.
兄者弟者's estimated sponsorship rates
兄者弟者's estimated sponsorship rate for an integrated YouTube video ranges from $2,275 (low) to $5,688 (high), with a typical rate of $3,792. This pricing reflects the creator's high audience tier classification and positions it competitively within the gaming niche. The rate estimate is derived algorithmically based on subscriber count, platform-specific CPM multipliers, and content format. Comparable creators in the gaming category—including Bon Gamerz (3,150,000 subs), WELIX (3,140,000 subs), Simply Chris (3,140,000 subs), AviveHD (3,180,000 subs), and SUNFESOVERLOAD (3,130,000 subs)—operate at similar scale and would command rates in the same range. Gaming content typically attracts moderate to high CPM rates depending on audience geography and advertiser demand. The creator's 5.3 billion total views and consistent upload history (11,153 videos) suggest established audience trust and engagement patterns that support premium positioning. Brands in gaming hardware, software, and entertainment categories would be primary candidates for partnership at these rate levels.
Who should partner with 兄者弟者?
兄者弟者 reaches 3,160,000 subscribers primarily interested in gaming and entertainment content. The audience is concentrated in Japan, reflecting the creator's primary market and language of content. The channel's 5.3 billion total views indicate sustained audience engagement across a large back catalog, suggesting both loyal repeat viewers and ongoing discovery of older content. Gaming audiences on YouTube typically span multiple demographic segments, from casual players to competitive gaming enthusiasts, though specific age and gender breakdowns are not available in current data. Brand categories well-suited to this audience include gaming hardware manufacturers, software publishers, esports platforms, streaming services with gaming content, gaming peripheral makers, and entertainment brands with crossover appeal. The creator's explicit statement about not accepting unsolicited Steam keys suggests prior experience with publisher outreach and indicates receptiveness to formal partnership inquiries from game developers and publishers. The scale of the audience—comparable to peers like AviveHD (3,180,000 subs) and Bon Gamerz (3,150,000 subs)—positions this as a high-tier gaming channel capable of delivering substantial reach for brand messaging.
兄者弟者's growth and performance
兄者弟者 was first tracked by InfluencerUnion on May 11, 2026, at 3,160,000 subscribers. The most recent snapshot, also from May 11, 2026, shows the same subscriber count. The tracking span covers only one day, so no meaningful growth trend can be established from current data. Average view counts for the last 30 days are not yet available. To assess growth trajectory and audience momentum, longer-term historical data would be required. The creator's 11,153 published videos and 5.3 billion total views indicate a long-established channel with substantial historical growth, but recent velocity cannot be determined from the single data point currently available.
How our pricing estimate works for 兄者弟者
The estimated sponsorship rate is calculated algorithmically using subscriber count as the primary input, adjusted by niche-specific CPM multipliers, platform format factors, and audience tier classification. The creator is classified as high audience tier based on subscriber scale. The estimate does not incorporate direct community data points (such as disclosed rates or brand deal information), so it represents a model-based projection rather than observed market pricing. For a detailed explanation of the rate calculation methodology, including how CPM multipliers are applied and how platform and format adjustments are made, please visit the /methodology page. This estimate should be treated as a reference point; actual rates may vary based on campaign specifics, audience engagement metrics, content fit, and direct negotiation.