Is this your channel? Claim it free to see your rate floor, get IU Verified and get opportunities matched to you.Claim this page
MxBenchmarkPC

MxBenchmarkPC

@mxbenchmarkpc· YouTube·Tech·Ukraine· data refreshed 2026-10-26View channel ↗
Not yet claimed
Subscribers
18.9K
Average views
24.8K
last 25 videos
90-day growth
—
not measured long enough yet
Brand partners seen
0
Rate floor for this channel

The least a brand should pay for a dedicated video here:

$•,•••
Integration (60–90 s)$•••
Short / Reel$•••
From this channel’s average views and its category, using IU’s published pricing method. A floor to negotiate up from.Claim free to see your floor
Who’s paying creators like this

Brands sponsoring similar channels

See them with Member
✓ IU VerifiedA credential brands can look up.
  • ☐ Owns the channel
  • ☐ Reach matches real views
  • ☐ No fraud record
  • ☐ Category is accurate
Claim to start verification →

Only verified brands can invite creators.

Verify your brand

If this is your channel, claim it.

Claim it to edit your profile, apply to opportunities, and let brands reach you.

Compare with another creator

Claim it, and this page starts working for you.

Your rate floorSee what to quote before your next reply to a brand.
Matched opportunitiesPrograms in your niche and region, newest first.
Found by brandsTurn on “Open to collabs” and appear in brand search.
The badgeIU Verified on this page, your kit and your About tab.
Claim this page — free

About MxBenchmarkPC

MxBenchmarkPC (@mxbenchmarkpc) is a tech creator on YouTube based in Ukraine, with 18.9K subscribers, 25.7M total views and 1.4K videos.

Welcome to MxBenchmarkPC! This channel is all about PC hardware, cutting edge technologies and gaming benchmarks. Here you can expect: 1. In-depth Ray Tracing and Path Tracing image quality and performance comparisons. 2. In-depth image quality comparisons between different upscaling solutions such as NVIDIA's DLSS, DLAA, Frame Generation, Ray Reconstruction, Intel's XeSS, AMD's FSR and Unreal Engine 5 TSR. 3. In-depth image quality comparisons between different versions and iterations of DLSS, FSR and XeSS. 4. Unreal Engine 5 in-depth technological analysis and benchmarks in games and tech demos. 5. Side-by-side comparison benchmarks on game patches performance difference. 6. Gaming benchmarks with wide variety of different settings and hardware. 7. Frequent and consistent uploads. Also, you can ask me anything in the comments section and receive a reply. So feel free to actively use comments section if you are genuinely interested in this type of content :)

MxBenchmarkPC is a YouTube-based creator focused on the technical evaluation of PC hardware and gaming performance. The channel operates within the tech and gaming sectors, providing granular analysis of modern rendering technologies and hardware capabilities. The content output is specialized, centering on the performance metrics of Ray Tracing and Path Tracing, as well as comparative studies of various upscaling solutions. Based in Ukraine, MxBenchmarkPC functions as a niche-focused technical repository, prioritizing data-driven comparisons over general gaming commentary.

Who should partner with MxBenchmarkPC?

The audience for MxBenchmarkPC consists primarily of PC hardware enthusiasts, gamers, and software developers interested in the technical implementation of rendering technologies. Given the channel's focus on benchmarking, the viewer base is likely composed of individuals researching hardware purchases, optimizing game settings, or studying the efficacy of upscaling solutions like DLSS and FSR. This demographic is highly valuable to brands in the PC hardware, graphics card manufacturing, and gaming software sectors. Potential brand categories that align with this audience include GPU manufacturers, monitor and peripheral companies, PC component retailers, and software development tools. The audience’s engagement is driven by the utility of the content, as viewers utilize the channel’s comparative videos to make informed decisions about hardware settings and software compatibility. We do not yet have granular demographic data regarding the geographic distribution or age range of this specific audience.