Max Random
@maxrandom
Io sono Matteo ed ho 20 anni, adoro gli effetti speciali ma anche i videogiochi aspetto commenti da tutti gli appassionati come me. Ciaoooooo In Elenco AGCOM
1.6M
Subscribers
624.9M
Total views
2.43K
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$1,152
Typical
$1,920
High
$2,880
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $1,152 – $2,880 per integrated placement. No community data points yet. See methodology →
About Max Random
Max Random (@maxrandom) is a 20-year-old Italian gaming and visual effects creator with 1.6 million YouTube subscribers and 624.9 million total views across 2,427 published videos. Based on his bio, Matteo—his real name—focuses on gaming content while maintaining a secondary interest in special effects and design. His channel reflects a dual passion: gameplay commentary and technical visual storytelling. The creator is registered in Italy's AGCOM (Autorità per le Garanzie nelle Comunicazioni) database, indicating compliance with Italian media regulations. With nearly 625 million lifetime views, Max Random operates at the scale of established gaming channels, positioning himself within a competitive tier of creators who combine entertainment with technical production value. His content strategy appears oriented toward an audience of gaming enthusiasts and visual effects aficionados, suggesting crossover appeal between entertainment gaming and creative production communities.
Max Random's estimated sponsorship rates
Max Random's estimated video integration rate on YouTube ranges from $1,152 to $2,880 per integrated video, with a typical rate of $1,920. This pricing reflects his subscriber count of 1.6 million and his position in the high audience tier. Gaming content on YouTube typically commands moderate CPM rates relative to finance or tech niches, but Max Random's scale—matching peers like CKKID and もこうの実況, both at 1.6 million subscribers—places him in a segment where brand partnerships yield substantial fees. The rate estimate is algorithmic and does not yet incorporate community-verified deal data; as such, actual negotiated rates may vary based on audience demographics, engagement metrics, and campaign specifics. Creators with comparable subscriber counts in the gaming category (GameStar and CBLOL, both near 1.59 million) typically see similar pricing bands. Brands in gaming hardware, esports platforms, and game publishers represent primary demand for this creator tier. The estimate methodology accounts for YouTube's platform multipliers and gaming-category CPM benchmarks; see the /methodology page for full details on how subscriber count, niche, and format combine to produce the range.
Who should partner with Max Random?
Max Random's 1.6 million subscribers represent a high-tier gaming audience with secondary interest in visual effects and design. The creator's bio explicitly invites engagement from gaming enthusiasts and effects-focused viewers, suggesting an audience composition skewed toward players aged roughly 15–35 who value both entertainment and technical production craft. Gaming audiences on YouTube in Italy and across European markets show strong affinity for hardware brands (graphics cards, gaming peripherals, monitors), esports betting platforms, game publishing studios, and creative software (video editing, 3D design tools). Secondary categories like art and design open additional partnership opportunities with design education platforms, digital art software, and creative tool providers. Peer creators at similar scale—including CKKID, もこうの実況, and Anyme TV—typically attract audiences interested in gameplay analysis, streaming culture, and gaming community events. Max Random's 624.9 million total views indicate sustained audience retention and discovery, though current engagement metrics (average views per video in the last 30 days) are not yet available. Brand alignment opportunities span gaming hardware manufacturers, esports organizations, game developers, and creative software companies targeting creators and enthusiasts.
Max Random's growth and performance
Max Random was first tracked on 2026-05-11 at 1.6 million subscribers; the latest snapshot on the same date shows no change, reflecting a span of only one day. This single-day observation window is insufficient to establish growth trends or velocity. To assess subscriber growth rate, audience expansion patterns, or seasonal fluctuations, longer historical data is required. Future snapshots will enable analysis of monthly or quarterly growth trajectories relative to peers in the gaming category.
How our pricing estimate works for Max Random
Max Random's rate estimate is generated algorithmically using subscriber count (1.6 million), niche classification (gaming with art/design secondary), platform (YouTube), and content format (integrated video sponsorship). The algorithm applies category-specific CPM multipliers and platform-format adjustments to produce a low, typical, and high rate range. This estimate is calibrated against zero community-verified data points—meaning no actual deal prices have yet been reported by brands or the creator—so it reflects model-based prediction rather than observed market transactions. As community data accumulates, the estimate will be refined. For a detailed explanation of the CPM calculation, multiplier methodology, and confidence intervals, see the /methodology page.