Tia
YouTubegamingIT

Tia

@mathia649

⬇️⚠️ ISCRIVITI per un BISCOTTO ⚠️⬇️ MAIL COMMERCIALE: tia.fontanot@gmail.com In elenco AGCOM

700K

Subscribers

559.3M

Total views

2.16K

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$840

Typical

$1,400

High

$2,100

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $840 – $2,100 per integrated placement. No community data points yet. See methodology →

About Tia

Tia (@mathia649) is an Italian gaming creator with 700,000 YouTube subscribers and 559.3 million total views across 2,161 published videos. The channel operates in Italian and focuses on gaming content. According to public records, Tia is listed with AGCOM (Autorità per le Garanzie nelle Comunicazioni), Italy's communications regulator, indicating formal registration as a content creator. The channel bio includes a call-to-subscribe with a cookie emoji, a common engagement tactic in Italian YouTube communities. With a subscriber base at the mid-tier level, Tia occupies a significant position within the Italian gaming creator ecosystem. The channel's substantial view count relative to subscriber count suggests consistent audience engagement across the video catalog. Commercial inquiries are directed to tia.fontanot@gmail.com. The creator's longevity—2,161 videos published—indicates sustained content production over an extended period, typical of established gaming channels that build audiences through regular uploads and community interaction.

Tia's estimated sponsorship rates

Tia's estimated sponsorship rate for an integrated YouTube video ranges from $840 (low) to $2,100 (high), with a typical rate of $1,400. This pricing reflects mid-tier audience classification, positioning Tia competitively within the gaming niche alongside peers such as Flex Roblox and VURAL, both at 700,000 and 698,000 subscribers respectively. The rate estimate is algorithmic, derived from subscriber count and niche-specific CPM multipliers adjusted for YouTube's platform and format dynamics. Gaming content typically commands moderate CPM rates compared to finance or tech verticals, though audience geography and engagement metrics influence final pricing. Italian creators may see rate variations based on advertiser demand in European markets versus global campaigns. The $1,400 typical rate assumes standard mid-roll or pre-roll integration; longer-form sponsorships, exclusive partnerships, or campaigns requiring custom creative may command higher fees. Brands considering Tia should note that actual rates depend on campaign scope, exclusivity clauses, and audience performance data. Direct commercial contact is available via the provided email address. For detailed methodology behind the estimate, see the /methodology page.

Who should partner with Tia?

Tia's 700,000-subscriber base is concentrated in Italian-speaking markets, with the channel operating primarily in Italian. The gaming category encompasses diverse subcategories—from casual mobile games to console and PC titles—though specific game focus areas are not detailed in available metadata. Peer analysis shows Tia operates at parity with similarly-sized gaming creators: Flex Roblox (700,000 subs), VURAL (698,000 subs), نينجا جيمنج NINJA Gaming (693,000 subs), ogryzek (693,000 subs), and Fiouze (681,000 subs). This clustering suggests a competitive mid-tier segment within gaming. The 559.3 million total views indicate sustained audience interest, though we lack granular demographic data (age, gender, geography beyond Italy, device type) and engagement metrics (average watch time, click-through rate on sponsored content). Brands targeting Italian gaming audiences—including game publishers, gaming hardware manufacturers, esports platforms, and entertainment brands with gaming tie-ins—would find Tia's audience relevant. The AGCOM registration suggests compliance with Italian advertising standards, which may appeal to advertisers prioritizing regulatory alignment. Without 30-day view averages or engagement snapshots, audience quality assessment remains incomplete.

Tia's growth and performance

Tia's subscriber count was 700,000 at first tracking on 2026-05-11 and remained at 700,000 at the latest snapshot on the same date. The tracking span covers only 1 day with zero net subscriber change. This single-day snapshot is insufficient to establish growth trends, acceleration patterns, or seasonal variation. Historical growth rate, monthly subscriber gains, and audience momentum cannot be assessed from current data. We do not yet have view-count history or engagement velocity metrics. Longer-term tracking data would be necessary to determine whether Tia is in a growth, plateau, or decline phase relative to peers.

How our pricing estimate works for Tia

Tia's estimated sponsorship rate ($840–$2,100, typical $1,400) is calculated algorithmically using subscriber count, niche-specific CPM benchmarks, and platform/format multipliers. The estimate does not rely on direct community data (zero community data points contributed to calibration); instead, it applies gaming-category CPM ranges to the 700,000-subscriber base and adjusts for YouTube's ad-load and engagement characteristics. The low, typical, and high figures represent percentile ranges within the estimated band. This approach provides a standardized, reproducible estimate but may diverge from actual rates if Tia's audience engagement, geographic mix, or advertiser demand differs materially from category averages. For full transparency on the algorithmic model, weighting factors, and CPM assumptions, see the /methodology page. Actual sponsorship rates should be negotiated directly with the creator based on campaign specifics, exclusivity, and performance guarantees.