LorenzIST
YouTubegamingIT

LorenzIST

@lorenzist

📩Proposte Commerciali: lorenzistpropostecommerciali@gmail.com Non ho una descrizione adatta per il canale, però è FOLLE!! In elenco Agcom

2.21M

Subscribers

1.02B

Total views

2.82K

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$1,591

Typical

$2,652

High

$3,978

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $1,591 – $3,978 per integrated placement. No community data points yet. See methodology →

About LorenzIST

LorenzIST is an Italian gaming creator operating on YouTube with 2,210,000 subscribers and over 1 billion total views accumulated across 2,820 published videos. Based in Italy and producing content primarily in Italian, the channel operates within the gaming category with secondary focus on entertainment content. The creator maintains an active presence and accepts commercial proposals via lorenzistpropostecommerciali@gmail.com. The channel is registered in the Agcom database, Italy's communications regulatory authority, indicating formal recognition within the Italian media landscape.

With a subscriber base in the high tier relative to global gaming creators, LorenzIST occupies a significant position within the Italian gaming creator ecosystem. The channel's longevity—evidenced by nearly 2,800 published videos—suggests sustained audience engagement and consistent content production over an extended period. The total view count of 1,017,931,228 reflects cumulative reach across the channel's catalog, though recent engagement metrics are not yet available in our tracking system.

LorenzIST's estimated sponsorship rates

LorenzIST's estimated rates for integrated YouTube video sponsorships range from $1,591 (low) to $3,978 (high), with a typical rate of $2,652 per integrated placement. This pricing reflects the creator's subscriber count of 2,210,000 and is calibrated to the gaming niche, which typically commands specific cost-per-thousand-impression (CPM) rates relative to other content categories.

The rate positioning places LorenzIST within the peer range of comparable Italian and international gaming creators. Peers including Joe Speen (2,230,000 subs), Sbriser (2,260,000 subs), and WolfeyVGC (2,260,000 subs) operate at similar audience scales, suggesting comparable market rates within the high-tier gaming creator segment. Geographic location (Italy) and primary language (Italian) may influence CPM rates relative to English-language creators, as advertiser demand and regional media budgets vary. The estimate is algorithmic and does not account for individual negotiation, creator-specific demand, or campaign-specific variables. Detailed methodology underlying the rate calculation is available on our /methodology page.

Who should partner with LorenzIST?

LorenzIST's audience comprises 2,210,000 YouTube subscribers, positioning the channel within the high-tier creator segment. The gaming category typically attracts audiences interested in gameplay commentary, entertainment, and gaming-related entertainment content. The Italian language focus and Italy-based creator status indicate the audience is primarily Italian-speaking, though YouTube's global distribution means some international viewership may be present.

Brand categories likely aligned with this creator's audience include gaming hardware manufacturers, gaming software publishers, esports platforms, streaming services with gaming content, energy drinks and beverage brands commonly associated with gaming culture, and gaming peripheral companies. Secondary entertainment focus may extend appeal to general entertainment brands, digital media platforms, and lifestyle categories. Comparable creators in the gaming niche—including Kuzuha Channel (2,170,000 subs) and Brawl Stars MMA (2,170,000 subs)—operate within similar audience scales, though individual audience composition, engagement patterns, and demographic breakdowns vary by creator. Specific audience demographic data (age, gender, geographic distribution beyond Italy) is not yet available in our database.

LorenzIST's growth and performance

LorenzIST was first tracked in our system on May 11, 2026, at 2,210,000 subscribers. The latest snapshot, also from May 11, 2026, shows the same subscriber count. The tracking span of one day provides insufficient data to assess growth trajectory or trend direction. Average views over the last 30 days are not yet available. To establish meaningful growth analysis, longer historical tracking and additional data points are required.

How our pricing estimate works for LorenzIST

The rate estimate is generated algorithmically using subscriber count, niche-specific CPM benchmarks, and platform/format multipliers for YouTube integrated sponsorships. The calculation does not rely on community-reported rates (zero data points available) and instead uses calibrated models based on gaming creator performance data. The estimate represents a typical mid-market rate; actual rates depend on audience engagement, content performance, brand fit, and negotiation. For detailed explanation of the algorithmic model, multiplier logic, and CPM assumptions, see our /methodology page.