LCK
@lck· YouTube·Gaming·South Korea· data refreshed 2026-11-05View channel ↗- Subscribers
- 1.73M
- Average views
- 478.1K last 20 videos
- 90-day growth
- +0.6%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
Claim it to edit your profile, apply to opportunities, and let brands reach you.
Claim it, and this page starts working for you.
About LCK
LCK (@lck) is a gaming creator on YouTube based in South Korea, with 1.73M subscribers, 2.97B total views and 14.4K videos.
리그 오브 레전드 챔피언스 코리아 (LCK) 공식 유튜브 채널입니다. . . [안내 말씀] 라이엇 게임즈가 운영하는 리그오브레전드 챔피언스 코리아 (이하 "LCK") 와 모든 국제 대회 관련된 영상(과거 영상 포함)은 라이엇 게임즈의 소중한 자산입니다. 위에 언급된 대회의 중계 방송 영상 및 LCK 유튜브 채널의 영상을 무단으로 복제, 도용하거나 상업적으로 이용하는 행위는 저작권 관련 법규에 의거 처벌될 수 있음을 안내드립니다. (2차 편집도 금지) 더불어 저작권 침해 사례로 인해 개별 유튜브에서 받는 어떤 종류의 손해나 벌칙에 대해서도 라이엇 게임즈와 LCK는 어떠한 경우에도 배상해드리거나 지원해드리지 않으니, 이 점 참고하시기 바랍니다. 감사합니다. ______ ■ LIVE & LIVE VOD - LoL e스포츠 홈페이지: https://lolesports.com/ - 치지직: https://m.site.naver.com/1Z0Bn - SOOP: https://ch.sooplive.co.kr/aflol ■ LCK SNS - LCK 공식 페이스북: https://www.facebook.com/officiallck - LCK 공식 인스타그램: https://www.instagram.com/lckofficial/ - LCK 공식 틱톡: https://tiktok.com/@lck_official - LCK 공식 트위터 (영문): https://twitter.com/LCK ■ LCK 스토어: https://lckstore.com
LCK (@lck) is the official YouTube channel for League of Legends Champions Korea, operated by Riot Games. The channel serves as the primary distribution platform for LCK esports content, including match broadcasts, highlights, and tournament coverage. The channel's content spans live match VODs, post-match analysis, player interviews, and seasonal tournament documentation. As an official esports league channel, LCK's publishing cadence reflects the competitive calendar, with content volume correlating to regular season matches, playoffs, and international competition participation. The channel's reach extends across Korean and international audiences interested in professional League of Legends competition. All content on the LCK channel is owned and operated by Riot Games, with strict copyright protections noted in the channel description.
Who should partner with LCK?
LCK's audience consists primarily of competitive League of Legends enthusiasts, esports fans, and gaming audiences with interest in professional esports competition. Relevant brand categories for sponsorship and integration include esports equipment manufacturers, gaming peripherals, energy drinks and beverage brands targeting gaming audiences, financial services platforms with esports partnerships, telecommunications providers, and consumer electronics companies. The audience also includes esports betting platforms, gaming chair and furniture manufacturers, and streaming hardware providers. Secondary appeal extends to sports media companies, broadcast networks, and platforms seeking esports content distribution rights. The channel's official status as Riot Games' primary LCK distribution platform ensures audience composition skews toward serious competitive gaming fans rather than casual viewers, resulting in higher engagement and brand-affinity metrics typical of dedicated esports audiences. Geographic concentration in South Korea positions the channel as a primary asset for brands targeting Korean esports consumers and the broader Asia-Pacific esports market.