569K
Subscribers
554.6M
Total views
1.29K
Videos
—
Avg views (30d)
as of 2026-05-12
Integrated video price
Algorithmic estimateLow
$683
Typical
$1,138
High
$1,707
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $683 – $1,707 per integrated placement. No community data points yet. See methodology →
About KUNの50人クラフト
KUNの50人クラフト (@kun50craft) is a gaming-focused YouTube channel based in Japan with 569,000 subscribers and 554.6 million total views across 1,288 published videos. The channel operates in the gaming category, with a content library spanning multiple years of uploads. At the time of first tracking on May 12, 2026, the channel held 569,000 subscribers, indicating a stable subscriber base at that snapshot. The creator's output volume—over 1,200 videos—reflects sustained content production typical of established gaming channels in the Japanese market. With more than half a billion total views accumulated, the channel demonstrates consistent audience engagement over its operational history. The channel's positioning within the mid-tier audience classification places it alongside comparable gaming creators in terms of reach and commercial viability. No biographical information is currently available in the creator's profile.
KUNの50人クラフト's estimated sponsorship rates
Estimated sponsorship rates for KUNの50人クラフト range from $683 to $1,707 per integrated YouTube video, with a typical rate of $1,138. This pricing reflects the creator's mid-tier audience classification and subscriber count of 569,000. The rate estimate is calibrated to the gaming niche, which carries specific CPM dynamics influenced by advertiser demand, audience geography, and content format. Japanese gaming creators at this subscriber level typically command rates within this range, competitive with peers such as ADC Gaming (576,000 subs) and Bubs (578,000 subs). The spread between low and high estimates accounts for variation in video performance, audience engagement metrics, and campaign-specific factors. Rates may shift based on content category within gaming (e.g., casual gameplay vs. esports), seasonal advertiser demand, and historical video performance data. The estimate is algorithmic and does not incorporate direct rate quotes from the creator. Brands considering partnership should reference the /methodology page for details on how these figures are calculated.
Who should partner with KUNの50人クラフト?
KUNの50人クラフト's audience of 569,000 subscribers positions the channel within the mid-tier gaming creator segment on YouTube. The channel's 554.6 million total views indicate sustained audience interest and repeat viewership patterns typical of established gaming content. Gaming channels at this scale generally attract brands in several categories: gaming hardware and peripherals, mobile gaming platforms, esports betting and tournament platforms, gaming software and tools, and entertainment streaming services. The creator's Japanese market presence may also appeal to regional consumer electronics brands, online retailers, and localized gaming services. Peer creators in the immediate subscriber range—including 동수칸TV (566,000 subs), Ukri (564,000 subs), ADC Gaming (576,000 subs), Bubs (578,000 subs), and 팡이요 (579,000 subs)—operate within the same competitive tier, suggesting comparable audience demographics and brand-suitability profiles. The large video catalog of 1,288 uploads indicates diverse content within the gaming category, which may appeal to brands seeking exposure across multiple gaming subcategories or playstyles.
KUNの50人クラフト's growth and performance
Growth data for KUNの50人クラフト is limited to a single snapshot. The channel was first tracked on May 12, 2026, at 569,000 subscribers, and the latest snapshot on the same date also shows 569,000 subscribers, representing zero net change over a 1-day span. This single data point does not provide sufficient history to assess growth trajectory, seasonal patterns, or long-term subscriber momentum. Average view counts for the last 30 days are not yet available. To establish meaningful growth analysis, additional snapshots over weeks and months would be required. Interested parties should monitor the channel's subscriber and view metrics over time to identify emerging trends.
How our pricing estimate works for KUNの50人クラフト
The estimated sponsorship rates are calculated algorithmically using the creator's subscriber count, niche-specific CPM (cost per thousand impressions), and platform and format multipliers. The model does not rely on direct rate quotes and is calibrated to gaming-category benchmarks. With zero community data points currently available for this creator, the estimate reflects category-level pricing rather than creator-specific historical rates. As more engagement and performance data accumulates, the calibration may refine. For a detailed explanation of the pricing formula, multiplier logic, and assumptions underlying these estimates, see the /methodology page.