Konsol Oyun
@konsoloyun· YouTube·Gaming·Turkey· data refreshed 2026-10-26View channel ↗- Subscribers
- 593K
- Average views
- 90.8K last 25 videos
- 90-day growth
- +0.2%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
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About Konsol Oyun
Konsol Oyun (@konsoloyun) is a gaming creator on YouTube based in Turkey, with 593K subscribers, 287M total views and 2.84K videos.
Esnafım , Oyun ve Konsol Sektoründe yaklaşık 20 yıldan fazla ticari deneyimim var ve hala devam ediyor , Çok kazıklandım / dolandırıldım / tüm esnaflar gibi başıma her türlü bela gelmiştir ama yola devam ediyoruz :) Canlı yayınlarımız genelde plansız doğaçlamadır, başladığımız ve bitirdiğimiz konu oldukça bağımsız olabilir. ilk bilgisayarım Commodore 64 ilk oyunum Pit Stop tur, şu an en sevdiğim oyun COD Modern Warfare Multiplayer bebeğimdir. konsoloyun.com sitemizden ufak tefek satışlar yaparım. ikinci el Konsol ve oyunlarınızı satın alırım. Sevgiler saygılar
Konsol Oyun is a gaming-focused YouTube channel operated by a creator based in Turkey with over two decades of commercial experience in the gaming and console retail sector. The channel operates a companion e-commerce site (konsoloyun.com) for secondary revenue through used console and game sales. Live streams on the channel are typically unscripted and improvisational in nature, with topics and duration determined organically rather than by predetermined structure. This operational model reflects a long-standing presence in gaming retail and community engagement rather than a production-focused content strategy.
Who should partner with Konsol Oyun?
Konsol Oyun's audience is primarily concentrated within the gaming and consumer electronics verticals, with demonstrated interest in console hardware, retro gaming, and contemporary multiplayer titles. Brand categories likely to align with this audience include gaming hardware retailers, console manufacturers, gaming peripheral companies, second-hand electronics marketplaces, and gaming-focused software publishers. The improvisational live-stream format and long-form video library suggest an audience comfortable with unstructured, conversational content rather than highly produced segments. Peer channels at similar scale—such as Ukri and 동수칸TV—indicate that mid-tier gaming channels in this subscriber range serve geographically and linguistically diverse audiences within gaming communities.