キリヤのゲーム実況ch
@kiriyagames· YouTube·Gaming·Japan· data refreshed 2026-10-25View channel ↗- Subscribers
- 39.6K
- Average views
- 4.19K last 24 videos
- 90-day growth
- — not measured long enough yet
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
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About キリヤのゲーム実況ch
キリヤのゲーム実況ch (@kiriyagames) is a gaming creator on YouTube based in Japan, with 39.6K subscribers, 27M total views and 2.94K videos.
みなさん、こんにちは!キリヤのゲーム実況chです。 攻略情報などは見ずに、手探りプレイでゲームを楽しんでいきます。 比較的落ち着いた雰囲気で実況していければと思います。 よろしければチャンネル登録をお願いします!
キリヤのゲーム実況ch (@kiriyagames) is a YouTube creator based in Japan, primarily focused on gaming content. The channel's stated aim is to maintain a relatively calm and composed atmosphere throughout its game commentary, distinguishing it from more high-energy or tutorial-driven gaming channels. The primary language of the channel is Japanese, catering to a domestic and Japanese-speaking international audience interested in unscripted gaming experiences.
Who should partner with キリヤのゲーム実況ch?
The audience for キリヤのゲーム実況ch primarily consists of Japanese-speaking viewers interested in gaming content, particularly those who appreciate unguided, exploratory gameplay. The channel's emphasis on a 'calm atmosphere' and 'hand-on' discovery without relying on external guides suggests an audience segment that values authentic player experience over speedrunning or competitive strategies. This demographic may be receptive to brands in categories such as casual gaming, indie game developers, gaming accessories that enhance comfort or immersion, and entertainment platforms. Given the channel's focus on enjoying games organically, potential brand collaborations could extend to subscription services for digital games, comfort-focused lifestyle products, or even educational platforms that promote learning through exploration. These channels share a similar audience tier and content focus, indicating a competitive but defined landscape for reaching Japanese gaming enthusiasts.