ほとんどホラーゲーム実況ですが何か?
@hotohorror· YouTube·Gaming·Japan· data refreshed 2026-10-25View channel ↗- Subscribers
- 32.4K
- Average views
- 18.6K last 25 videos
- 90-day growth
- — not measured long enough yet
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
Claim it to edit your profile, apply to opportunities, and let brands reach you.
Claim it, and this page starts working for you.
About ほとんどホラーゲーム実況ですが何か?
ほとんどホラーゲーム実況ですが何か? (@hotohorror) is a gaming creator on YouTube based in Japan, with 32.4K subscribers, 12.1M total views and 1.11K videos.
ホラーゲーム実況を主とするチャンネルです! たまにホラーじゃないものやります! #ホラーゲーム #ホラー #ゲーム実況
ほとんどホラーゲーム実況ですが何か? (@hotohorror) is a YouTube channel primarily focused on horror game commentary and gameplay, with occasional forays into non-horror content. The creator's content is categorized under gaming, with a specific emphasis on the horror subgenre, as indicated by the channel's bio and associated hashtags. This niche focus positions @hotohorror within a specific segment of the gaming content landscape, appealing to an audience interested in horror-themed interactive entertainment. The channel's consistent output of nearly a thousand videos suggests a long-term commitment to content creation within its chosen category.
Who should partner with ほとんどホラーゲーム実況ですが何か??
The audience for ほとんどホラーゲーム実況ですが何か? primarily consists of viewers interested in horror game content. This niche appeal suggests a demographic that values suspense, narrative-driven horror, and the experience of watching others navigate frightening virtual environments. Potential brand categories that align with this audience include independent game developers specializing in horror titles, gaming accessory manufacturers, streaming platforms, and potentially even entertainment companies promoting horror films or series. The channel's focus on Japanese content, despite the primary language being unconfirmed, suggests a significant portion of its viewership may reside in Japan or be interested in Japanese gaming culture. Brands targeting engaged, niche gaming communities, particularly those with an affinity for horror, would find this channel's audience relevant.