GON
@gon_vl
🤖 GONの切り抜きは ・1分未満の縦動画に限りOK ・公認チャンネル(GON VIDEO)以外の横動画はNG とさせていただいているので、よろしくお願いします!
385K
Subscribers
234M
Total views
555
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$462
Typical
$770
High
$1,155
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $462 – $1,155 per integrated placement. No community data points yet. See methodology →
About GON
GON is a Japanese gaming content creator with 385,000 subscribers on YouTube and a catalog of 555 published videos. The channel has accumulated 233,975,568 total views, indicating sustained audience engagement across its gaming-focused library. GON operates under a defined content-reuse policy: clip channels may republish content only as vertical videos under one minute in length, while horizontal video reposts outside the official GON VIDEO channel are not permitted. This structured approach to derivative content reflects a deliberate strategy around brand control and platform optimization. The creator's primary output is gaming content, with the channel maintaining a consistent publishing cadence that has built an audience in the mid-tier subscriber range. GON's subscriber base places the channel within the competitive gaming creator ecosystem, where audience size and content consistency are primary drivers of visibility and partnership opportunity.
GON's estimated sponsorship rates
GON's estimated partnership rate for integrated YouTube video sponsorships ranges from $462 to $1,155, with a typical rate of $770 per integrated placement. This pricing reflects the creator's mid-tier audience classification and the gaming niche's typical CPM structure. The rate estimate is derived algorithmically from subscriber count, niche-specific cost-per-thousand-impression benchmarks, and YouTube's platform and format multipliers; it carries a calibration confidence of zero community data points, meaning no prior brand deals have been logged in the InfluencerUnion database to validate the estimate against real market transactions. Creators at GON's subscriber level—385,000—typically command rates in this range when working within gaming verticals, though actual pricing may vary based on audience demographics, engagement metrics, and brand category. Brands considering partnerships should note that the estimate assumes standard mid-roll or pre-roll integration; custom content formats, exclusivity clauses, or longer-term deals may shift pricing. For a detailed explanation of how this estimate is calculated, see the methodology section below.
Who should partner with GON?
GON's 385,000-subscriber audience is concentrated in the gaming category, with a primary language preference of Japanese and a geographic base in Japan. The channel's 233,975,568 total views suggest a diverse range of gaming content consumption patterns, though specific subcategory breakdowns (e.g., action, strategy, simulation, or multiplayer-focused games) are not available in current tracking data. Peer creators operating at similar scale include Кавун Майнкрафт (385,000 subscribers), ゆっくりむちゃたぬき (381,000 subscribers), and MHB YouTuber (381,000 subscribers), all of whom serve gaming audiences in overlapping regional and language markets. Brands targeting gaming audiences in Japan and East Asia, particularly those offering gaming hardware, software, in-game monetization services, or gaming-adjacent consumer products, represent the primary commercial fit. The creator's content-reuse policy—permitting only short-form vertical clips—indicates an awareness of platform-specific audience behavior and suggests the audience may span both long-form YouTube viewers and short-form social-media consumers. Specific brand category affinities (e.g., esports platforms, game publishers, gaming peripherals) cannot be determined from available data.
GON's growth and performance
GON's subscriber count was first tracked on 2026-05-11 at 385,000 subscribers, with the latest snapshot recorded on the same date also at 385,000 subscribers. The one-day observation window provides no growth data; subscriber velocity and trend direction cannot be assessed from a single data point. Average view counts for the last 30 days are not yet available in the tracking history. To establish meaningful growth patterns, longer-term snapshot history is required. Prospective partners should monitor the creator's channel directly for recent upload frequency, view-per-video trends, and audience engagement signals (likes, comments, shares) as supplementary indicators of momentum.
How our pricing estimate works for GON
GON's estimated partnership rate is calculated algorithmically using a formula that multiplies subscriber count by the gaming niche's average cost-per-thousand-impressions (CPM), then applies platform and format-specific multipliers for YouTube video integrations. The estimate does not rely on historical brand-deal data; instead, it uses benchmarked CPM rates derived from aggregated creator and brand transaction data across the InfluencerUnion database. The low, typical, and high estimates represent different scenarios within the expected pricing range for a creator of this scale and category. Because zero prior deals have been logged for GON, the estimate carries lower confidence than profiles backed by community data points. Actual rates may differ based on audience demographics, engagement metrics, content category specificity, and brand requirements. For a full technical explanation of the pricing model, including CPM benchmarks, multiplier values, and confidence intervals, visit the /methodology page.