GON
@gon_vl· YouTube·Gaming·Japan· data refreshed 2026-11-04View channel ↗- Subscribers
- 782K
- Average views
- 994.5K last 23 videos
- 90-day growth
- +12.0%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
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About GON
GON (@gon_vl) is a gaming creator on YouTube based in Japan, with 782K subscribers, 441.8M total views and 711 videos.
🤖 GONの切り抜きは ・1分未満の縦動画に限りOK ・公認チャンネル(GON VIDEO)以外の横動画はNG とさせていただいているので、よろしくお願いします! 詳しくは投稿から詳細を確認してください🙏
GON operates under a defined content-reuse policy: clip channels may republish content only as vertical videos under one minute in length, while horizontal video reposts outside the official GON VIDEO channel are not permitted. This structured approach to derivative content reflects a deliberate strategy around brand control and platform optimization. The creator's primary output is gaming content, with the channel maintaining a consistent publishing cadence that has built an audience in the mid-tier subscriber range. GON's subscriber base places the channel within the competitive gaming creator ecosystem, where audience size and content consistency are primary drivers of visibility and partnership opportunity.
Who should partner with GON?
Brands targeting gaming audiences in Japan and East Asia, particularly those offering gaming hardware, software, in-game monetization services, or gaming-adjacent consumer products, represent the primary commercial fit. The creator's content-reuse policy—permitting only short-form vertical clips—indicates an awareness of platform-specific audience behavior and suggests the audience may span both long-form YouTube viewers and short-form social-media consumers. Specific brand category affinities (e.g., esports platforms, game publishers, gaming peripherals) cannot be determined from available data.