Đấu Trường Chân Lý
@dtclvn
ĐTCL là một trò chơi chiến lược theo vòng đấu, bạn và 7 đối thủ sẽ cùng chạy đua để xây dựng một đội hình hùng mạnh cho mình, với mục tiêu tối cao là trở thành người trụ lại cuối cùng.
349K
Subscribers
102.4M
Total views
3.51K
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$419
Typical
$698
High
$1,047
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $419 – $1,047 per integrated placement. No community data points yet. See methodology →
About Đấu Trường Chân Lý
Đấu Trường Chân Lý (@dtclvn) is a Vietnamese gaming channel focused on Teamfight Tactics (ĐTCL), a turn-based strategy game where eight players compete to build the strongest team composition and outlast opponents. The channel has published 3,513 videos and accumulated 102,443,810 total views across its lifetime on YouTube.
The creator's content centers on gameplay strategy, team-building mechanics, and competitive play within the Teamfight Tactics ecosystem. With 349,000 subscribers, the channel operates in the mid-tier creator segment within the gaming category. The channel's output volume—over 3,500 published videos—indicates a consistent publishing cadence focused on this specific game genre.
The channel's geographic origin in Vietnam and focus on a specific game mode positions it within a regional gaming audience, though the strategy-game format has cross-border appeal among competitive gaming communities. The extensive video library suggests long-term audience retention and ongoing engagement with the Teamfight Tactics player base.
Đấu Trường Chân Lý's estimated sponsorship rates
Đấu Trường Chân Lý's estimated sponsorship rate for an integrated YouTube video ranges from $419 (low) to $1,047 (high), with a typical rate of $698. This estimate is algorithmic, based on subscriber count, niche CPM benchmarks, and platform-specific multipliers; see the /methodology page for the full calculation framework.
The creator's rate positioning reflects several factors common to mid-tier gaming channels. At 349,000 subscribers, the channel sits at the threshold between emerging and established creator tiers. Gaming content generally commands moderate CPM rates compared to finance or technology niches, though strategy-game audiences—particularly competitive Teamfight Tactics players—tend to be engaged and advertiser-friendly demographics.
Geographic location in Vietnam influences the rate structure; Vietnamese audiences typically generate lower CPM rates than North American or Western European markets, which is reflected in the estimate. Peer creators at similar subscriber counts (Maz Gaming at 346,000 subs, PUBG: BATTLEGROUNDS THAILAND at 346,000 subs, and 펭귄몬스터 at 345,000 subs) operate in comparable rate bands within the gaming category.
The estimate carries a calibration note of zero community data points, meaning no historical sponsorship deals have been reported for this creator. Actual rates may vary based on audience composition, engagement metrics, and sponsor category alignment.
Who should partner with Đấu Trường Chân Lý?
Đấu Trường Chân Lý reaches 349,000 subscribers primarily interested in Teamfight Tactics strategy gameplay and competitive gaming content. The audience is concentrated in Vietnam and Southeast Asia, with secondary reach into broader gaming communities that follow strategy-game content.
Brand categories well-suited to this audience include gaming hardware manufacturers (peripherals, headsets, monitors), esports platforms and tournament organizers, gaming chairs and ergonomic equipment, energy drinks and snack brands targeting gamers, and mobile or PC gaming titles with strategic gameplay mechanics. Sponsors in the competitive gaming ecosystem—including esports betting platforms, gaming cafes, and tournament platforms—align with audience interests.
The Teamfight Tactics niche attracts players aged primarily 16–35, with higher concentration in the 18–28 range. This demographic typically has disposable income for gaming hardware and digital products. Audience engagement with strategy-game content suggests preference for educational and instructional sponsorships over entertainment-focused brand partnerships.
Comparable creators like Maz Gaming and PUBG: BATTLEGROUNDS THAILAND operate in adjacent gaming verticals with overlapping audience segments. The strategy-game focus differentiates this channel from broader gaming creators, making it particularly valuable for sponsors targeting competitive players rather than casual gaming audiences.
Đấu Trường Chân Lý's growth and performance
Đấu Trường Chân Lý was first tracked on 2026-05-11 at 349,000 subscribers. The latest snapshot, also dated 2026-05-11, shows 349,000 subscribers with a delta of zero over a one-day span. This single data point provides insufficient history to assess growth trajectory or seasonal patterns. Average view counts for the last 30 days are not yet available in the tracking database. Longer-term growth analysis will become possible as additional snapshots accumulate.
How our pricing estimate works for Đấu Trường Chân Lý
The estimated sponsorship rate is calculated algorithmically using the formula: subscriber count × niche CPM benchmark × platform multiplier × format multiplier. For Đấu Trường Chân Lý, the estimate incorporates the channel's 349,000 subscriber base, gaming-category CPM rates, YouTube platform coefficients, and video-integration format adjustments.
The estimate is classified as mid-tier based on subscriber count relative to the broader creator distribution. The basis is listed as metric_estimate with a calibration note of zero community data points, indicating the figure is derived from algorithmic modeling rather than reported sponsorship deals.
For a detailed breakdown of CPM benchmarks by niche, platform multipliers, and format adjustments, see the /methodology page. Actual sponsorship rates depend on audience composition, engagement metrics, brand-fit alignment, and negotiation factors not captured in the algorithmic estimate.