Benx
@benx
Ich bins Benx und spiele Minecraft und Roblox mit Elina, Ebru, Gambo und vielen weiteren Freunden. Viel Spaß mit den Videos ihr Rabauken
2.28M
Subscribers
3.22B
Total views
6.58K
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$1,642
Typical
$2,736
High
$4,104
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $1,642 – $4,104 per integrated placement. No community data points yet. See methodology →
About Benx
Benx is a German-language gaming creator with 2,280,000 subscribers on YouTube. The channel focuses on collaborative gameplay in Minecraft and Roblox, featuring recurring collaborators including Elina, Ebru, and Gambo. Since launch, the channel has accumulated 3,219,859,622 total views across 6,581 published videos, establishing a sustained presence in the German gaming creator ecosystem.
The channel's content model centers on multiplayer sandbox and social gaming titles, formats that emphasize group dynamics and social interaction over competitive or narrative-driven gameplay. This collaborative approach has built a consistent audience within the German-speaking gaming community. The creator's output volume—6,581 videos—indicates a high-frequency publishing cadence typical of gaming channels targeting younger audiences in the DACH region.
Benx operates in a competitive segment. Peer creators at similar scale include Ismailinho (2,280,000 subscribers), Korone Ch. (2,270,000 subscribers), and Oyun Rotası (2,290,000 subscribers), all of whom maintain comparable audience sizes. The channel's positioning within this tier reflects established audience loyalty and consistent viewer retention in the gaming category.
Benx's estimated sponsorship rates
Benx's estimated sponsorship rate for an integrated YouTube video ranges from $1,642 (low) to $4,104 (high), with a typical rate of $2,736. This estimate is based on algorithmic calibration using subscriber count, niche CPM multipliers, and platform-specific format adjustments; see the /methodology page for the full calculation model.
The rate positioning reflects several factors. First, the channel's 2,280,000-subscriber base places it in the high audience tier, a threshold that commands premium rates relative to smaller creators. Second, gaming content in German-language markets typically carries moderate CPM rates compared to finance or technology niches, but the collaborative, social-gaming focus (Minecraft, Roblox) appeals to advertiser-friendly demographics. Third, YouTube's in-video integration format carries different yield than short-form or community-post sponsorships.
Peers at equivalent scale—Ismailinho, Korone Ch., and Oyun Rotası—operate in the same rate band, though actual rates vary by brand category, audience geography, and negotiation. Brands targeting German youth audiences (gaming peripherals, energy drinks, educational apps, mobile games) typically represent the primary sponsorship pool for this creator profile. The estimate does not account for performance-based bonuses, exclusivity clauses, or long-term partnership discounts.
Who should partner with Benx?
Benx's 2,280,000 subscribers are predominantly German-speaking, reflecting the creator's primary language and content localization. The audience composition skews toward younger demographics typical of Minecraft and Roblox player bases, with secondary appeal to viewers interested in collaborative, social gaming content.
Brand categories with documented fit include gaming hardware and peripherals (keyboards, mice, headsets, monitors), mobile gaming platforms and titles, educational gaming apps, energy drinks and snack brands, and streaming software or services. The collaborative gameplay format also attracts sponsorships from social gaming platforms, VPN services (common in gaming communities), and youth-oriented consumer electronics.
Geographic concentration in Germany, Austria, and Switzerland (DACH region) is likely, though the data does not provide granular audience-location breakdowns. The channel's peer set—including Ismailinho (Arabic-language gaming), Korone Ch. (Japanese VTuber), and Oyun Rotası (Turkish gaming)—indicates that creators at this subscriber scale often develop regional dominance within their language markets while maintaining cross-regional appeal.
The 3,219,859,622 total views across 6,581 videos suggests consistent per-video viewership, typical of established gaming channels with loyal subscription bases. Audience retention and engagement metrics are not yet available in our database.
Benx's growth and performance
Benx was first tracked on 2026-05-11 at 2,280,000 subscribers. The latest snapshot, also from 2026-05-11, shows no change in subscriber count. The tracking span is 1 day, providing insufficient data to assess growth trajectory, seasonality, or momentum. Average view counts for the last 30 days are not yet available. To establish meaningful growth analysis, longer historical data and recent video performance metrics are required.
How our pricing estimate works for Benx
Benx's estimated sponsorship rate is calculated algorithmically using subscriber count (2,280,000), niche CPM multipliers for gaming content in German-language markets, and platform-specific adjustments for YouTube in-video integration format. The estimate does not rely on community-reported rates; instead, it applies calibrated multipliers to baseline CPM data. For a detailed explanation of the formula, CPM assumptions by niche and geography, and format-specific adjustments, see the /methodology page. This estimate should be treated as a reference point; actual rates depend on brand, campaign scope, audience demographics, and negotiation.