TOM ASMR GAMING
@asmrtomlive
Beaucoup de projets mais un seul rêve devenir PRO GAMER ! ( on y est presque )
159K
Subscribers
8.36M
Total views
431
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$191
Typical
$318
High
$477
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $191 – $477 per integrated placement. No community data points yet. See methodology →
About TOM ASMR GAMING
TOM ASMR GAMING is a French gaming creator with 159,000 YouTube subscribers and 8.36 million total views across 431 published videos. The channel blends ASMR and gaming content, positioning itself within the broader gaming creator ecosystem. According to the channel bio, the creator is pursuing a path toward professional gaming status. The channel operates primarily in the French market, though the primary language designation is not yet confirmed in available records.
With a mid-tier subscriber base and cumulative view count of 8.36 million, TOM ASMR GAMING occupies a stable position among regional gaming channels. The 431-video catalog suggests consistent content production over time. The fusion of ASMR elements with gaming content represents a specific content format within the gaming vertical, which may influence both audience composition and advertiser interest compared to traditional gaming-only channels.
TOM ASMR GAMING's estimated sponsorship rates
TOM ASMR GAMING's estimated sponsorship rate for a YouTube-integrated video ranges from $191 (low) to $477 (high), with a typical rate of $318. This estimate is based on the channel's 159,000-subscriber count, niche CPM benchmarks for gaming content, and YouTube's platform and format multipliers. The creator sits in the mid-tier audience classification.
Rate positioning is influenced by several factors: subscriber count places the channel near peers like Jeeker Chơi Game (161,000 subs), Chuff Gaming (157,000 subs), and R子_第2頻道 (163,000 subs), all operating in comparable subscriber bands. Gaming as a primary category typically commands moderate CPM rates relative to finance or technology verticals, though ASMR-gaming fusion may attract specific advertiser segments. Geographic location (France) and the lack of recent engagement velocity data (30-day average views not yet available) are additional factors in rate calibration. Actual rates may vary based on audience demographics, video performance history, and brand-specific requirements. For detailed methodology on how these estimates are calculated, see the /methodology page.
Who should partner with TOM ASMR GAMING?
TOM ASMR GAMING reaches approximately 159,000 subscribers, positioning it within a mid-tier creator band alongside peers such as Chuff Gaming (157,000 subs) and BANGLA GAMING (155,000 subs). The channel's 8.36 million total views indicate a cumulative reach that extends beyond the active subscriber base, suggesting content with some historical performance depth.
The gaming category typically attracts advertiser interest from hardware manufacturers, gaming platforms, esports organizations, and game publishers. The ASMR component of the channel may additionally appeal to wellness and relaxation-focused brands, audio equipment companies, and niche consumer electronics. Without access to detailed audience demographic breakdowns, we cannot yet specify age distribution, gender composition, or geographic concentration beyond the creator's French origin. The 431-video catalog suggests the channel has built audience retention through consistent publishing, though specific audience retention metrics and watch-time patterns are not currently available in our database. Brands evaluating partnership should request direct analytics access to assess audience alignment with their target market.
TOM ASMR GAMING's growth and performance
TOM ASMR GAMING was first tracked in our database on 2026-05-11 at 159,000 subscribers. The latest snapshot, also dated 2026-05-11, shows the same subscriber count, representing a delta of zero subscribers over a 1-day span. This single-day observation window is insufficient to establish growth trajectory or velocity. Average views over the last 30 days are not yet available in our records. To assess meaningful growth patterns, longer-term tracking data will be required. Prospective partners should monitor the channel directly for recent upload performance and engagement trends.
How our pricing estimate works for TOM ASMR GAMING
The estimated sponsorship rate ($191–$477, typical $318) is calculated algorithmically using the formula: subscriber count × niche CPM × platform and format multipliers. For TOM ASMR GAMING, the estimate is based on 159,000 subscribers, gaming-category CPM benchmarks, and YouTube video-integration adjustments. The estimate is classified as metric_estimate with zero community data points (no prior brand deals or creator-reported rates in our database), meaning it relies entirely on algorithmic calibration rather than observed market transactions. Actual rates depend on audience demographics, engagement metrics, content performance, and brand requirements. For a detailed explanation of CPM assumptions, platform multipliers, and how peer comparisons inform estimates, visit the /methodology page.