VALORANT Esports LA
@valorantesportsla
Página oficial para el VALORANT Champions Tour Latinoamérica.
58K
Subscribers
26.4M
Total views
3.95K
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$122
Typical
$203
High
$305
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $122 – $305 per integrated placement. No community data points yet. See methodology →
About VALORANT Esports LA
VALORANT Esports LA is the official YouTube channel for the VALORANT Champions Tour Latinoamérica, the regional esports circuit for Riot Games' tactical shooter. Based in Mexico, the channel has accumulated 26,366,573 total views across 3,949 published videos and maintains a subscriber base of 58,000. The channel serves as the primary distribution hub for competitive VALORANT content in the Latin American region, including match broadcasts, player interviews, tournament highlights, and esports news relevant to the VCT Latinoamérica ecosystem. As an official league channel rather than an independent creator operation, VALORANT Esports LA functions as both a content archive and a live-event platform for one of the most developed regional esports markets in the world. The channel's content strategy centers on tournament coverage and competitive gameplay analysis, positioning it as a central resource for fans, teams, and sponsors invested in Latin American VALORANT competition.
VALORANT Esports LA's estimated sponsorship rates
Based on subscriber count, niche category, and platform dynamics, VALORANT Esports LA commands an estimated integrated video sponsorship rate between $122 and $305, with a typical rate of $203 per video. This range reflects the creator's position within the gaming and esports niche, where sponsorship CPM rates vary significantly based on audience geography, engagement patterns, and advertiser demand. The channel's Mexican origin and Latin American focus place it in a regional market where advertising rates typically run lower than North American or Western European equivalents, despite strong esports investment in the region. The 58,000-subscriber base positions the channel in the low audience tier for sponsorship purposes, meaning rates are constrained by reach rather than niche premium. Esports channels generally command higher CPMs than casual gaming content due to advertiser interest from gaming hardware, energy drinks, and betting platforms, though official league channels may see different rate structures than independent creators. Actual rates depend on campaign specifics, exclusivity terms, and sponsor category; refer to the methodology page for details on how this estimate was calculated.
Who should partner with VALORANT Esports LA?
VALORANT Esports LA reaches a highly concentrated audience of competitive esports fans and VALORANT players in Latin America, with particular strength in Mexico and surrounding Spanish-speaking markets. The audience skews toward esports enthusiasts aged 16–35 who follow professional competitive gaming, team rosters, and tournament progression. Primary advertiser categories relevant to this audience include gaming hardware manufacturers (keyboards, mice, monitors, headsets), energy drink brands, esports betting platforms, gaming chairs and peripherals, and esports team merchandise. Secondary opportunities exist in consumer electronics, streaming software, and educational content targeting aspiring competitive players. The channel's official status as the VCT Latinoamérica distribution platform means its audience consists of both casual viewers discovering competitive VALORANT and dedicated esports fans tracking standings, player statistics, and team performance. Unlike independent gaming creators such as じんたんのゲーム実況チャンネル or いわしのゲーム実況チャンネル, which target general gaming audiences, VALORANT Esports LA's audience is vertically aligned with professional esports infrastructure, making it attractive to sponsors with direct ties to competitive gaming ecosystems.
VALORANT Esports LA's growth and performance
We have only a single data point in our tracking history: the channel held 58,000 subscribers on its first tracked date (May 11, 2026) and remained at 58,000 subscribers on the latest snapshot (May 11, 2026), representing zero net change over a 1-day observation window. This snapshot is insufficient to establish meaningful growth trends or velocity. Average view counts for the last 30 days are not yet available. To assess subscriber growth patterns, audience engagement trends, or seasonal fluctuations in viewership, longer historical data is required. Readers seeking growth trajectory analysis should check back as additional snapshots accumulate.
How our pricing estimate works for VALORANT Esports LA
The estimated sponsorship rate is calculated algorithmically using the creator's subscriber count, niche category (gaming/esports), platform (YouTube), and content format (integrated video sponsorship), combined with historical CPM data for comparable creators in the same category and geography. The estimate does not incorporate community-reported rates or direct sponsor feedback, as none are available; the basis is metric-derived calibration. The low audience tier classification reflects the 58,000-subscriber position relative to other creators in the gaming niche. Actual sponsorship rates vary based on audience engagement metrics, content performance, geographic audience composition, and sponsor category—factors not fully captured in this algorithmic model. For a detailed explanation of the CPM multipliers, platform adjustments, and tier definitions used in this calculation, see the /methodology page.