6.42M
Subscribers
1.07B
Total views
563
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$4,622
Typical
$7,704
High
$11,556
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $4,622 – $11,556 per integrated placement. No community data points yet. See methodology →
About viniccius13
viniccius13 is a Brazilian gaming creator on YouTube with 6.42 million subscribers and over 1.07 billion total views across 563 published videos. The channel focuses on farming mechanics and experimental gameplay, as indicated by the creator's stated interest in "farms and some crazy things." Based on subscriber count and view history, viniccius13 operates at the high end of the gaming creator spectrum, competing directly with established names in the space.
The channel's content strategy centers on gameplay that emphasizes resource management and unconventional mechanics—a niche within gaming that attracts dedicated audiences. With more than one billion cumulative views, the channel demonstrates sustained audience engagement over time. The creator's output cadence of 563 videos suggests consistent publishing, though specific upload frequency data is not currently available. viniccius13's primary market is Brazil, reflecting the Portuguese-language gaming audience, though the channel's appeal extends to international viewers interested in farming and simulation-style gameplay.
viniccius13's estimated sponsorship rates
Estimated sponsorship rates for viniccius13 range from $4,622 to $11,556 per integrated YouTube video, with a typical rate of $7,704. This pricing reflects the creator's high audience tier classification and subscriber base of 6.42 million.
Several factors support this rate structure. First, viniccius13's subscriber count places the channel at parity with major gaming peers including Jynxzi (6.42M), Let's Game It Out (6.43M), and Nacho (6.47M), all of whom command premium rates within the gaming category. Second, the gaming niche typically sustains higher CPM (cost per thousand impressions) than many other categories, driven by advertiser demand from gaming hardware, software, and services. Third, the channel's geographic base in Brazil, combined with over one billion total views, suggests a mixed audience composition that likely includes both high-value English-speaking viewers and regional markets.
The rate estimate is algorithmic and does not account for video length, audience demographics beyond geography, or brand-specific negotiation factors. Actual rates may vary based on campaign scope, exclusivity terms, and audience composition in a given period. See our methodology page for the full pricing model.
Who should partner with viniccius13?
viniccius13's audience of 6.42 million subscribers aligns with the high-tier gaming creator segment. The channel's focus on farming mechanics and experimental gameplay attracts viewers interested in simulation, strategy, and creative problem-solving within game environments.
Brand categories most relevant to this audience include gaming hardware manufacturers, game development platforms, farming and simulation game publishers, and gaming-adjacent software tools. Creators with similar mechanics-focused content—such as Let's Game It Out (6.43M subscribers), which also emphasizes creative and experimental gameplay—typically attract sponsorships from indie game studios, game engines, and productivity software brands.
The channel's Brazilian origin suggests a primary audience concentration in Portuguese-speaking regions, though the 1.07 billion total view count indicates significant international reach. This geographic and linguistic diversity means sponsorship opportunities span both regional brands targeting Portuguese-language audiences and global gaming companies seeking international exposure.
Without access to detailed demographic breakdowns, audience composition by geography, or engagement metrics for recent content, we cannot specify exact viewer age ranges, income levels, or device preferences. However, the subscriber-to-view ratio (approximately 167 views per subscriber lifetime) is consistent with gaming channels that maintain active, returning audiences.
viniccius13's growth and performance
viniccius13 was first tracked on 2026-05-11 at 6,420,000 subscribers. The latest snapshot, also from 2026-05-11, shows 6,420,000 subscribers, representing no change over a one-day observation window. This single-day span is insufficient to establish growth trends, seasonal patterns, or momentum. To assess subscriber velocity, view-growth rate, or content performance trends, longer historical data is required. We do not yet have view-count history or multi-week snapshots for this creator.
How our pricing estimate works for viniccius13
The estimated sponsorship rate is calculated algorithmically using subscriber count, niche-specific CPM benchmarks, and platform/format multipliers. The formula accounts for YouTube's typical revenue-share structure and adjusts for gaming category CPM, which reflects advertiser demand and audience value. The estimate is based on metric estimation with zero community data points (no prior brand deals or creator-reported rates on file), meaning the range reflects statistical modeling rather than direct market observation. For full details on how CPM adjustments, geographic factors, and format multipliers are applied, see our methodology page.