VeryNuclear Gaming
YouTubegamingIN

VeryNuclear Gaming

@verynucleargaming

Join VeryNuclear & Friends on their Racing Adventures! Hey Nuclies, this is my (VeryNuclear) 2nd Official Channel. Here I will mainly upload gta 5 racing videos with chop and bob, and other games too! So, if you haven't yet Subscribed to this channel. What are you waiting for? PATTE SE SUBSCRIBE KARO REY :D 📩 Business Enquiry (Sponsors, Promotion, etc) → business.verynucleargaming@gmail.com 📩

536K

Subscribers

90.4M

Total views

179

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$643

Typical

$1,072

High

$1,608

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $643 – $1,608 per integrated placement. No community data points yet. See methodology →

About VeryNuclear Gaming

VeryNuclear Gaming is a gaming-focused YouTube channel based in India with 536,000 subscribers and 90.4 million total views across 179 published videos. The channel specializes in Grand Theft Auto 5 racing content, often featuring collaborative gameplay with other creators referred to as "Chop" and "Bob." The channel description indicates this is the creator's second official channel, with a stated focus on GTA 5 racing videos alongside coverage of other games. The creator maintains an active business inquiry contact for sponsorships and promotional partnerships via email. The channel's audience is primarily Hindi-speaking, as evidenced by the creator's use of Hindi phrases in the channel description ("PATTE SE SUBSCRIBE KARO REY"). With nearly 90.4 million cumulative views, the channel demonstrates sustained engagement within the gaming category, particularly in the racing and open-world game subcategories. The collaborative format and consistent upload schedule have contributed to the channel's mid-tier subscriber base within the competitive gaming vertical.

VeryNuclear Gaming's estimated sponsorship rates

VeryNuclear Gaming commands an estimated video integration rate between $643 and $1,608, with a typical rate of $1,072 for a single sponsored video on YouTube. This pricing reflects the creator's 536,000-subscriber base and mid-tier audience classification. The rate estimate is derived algorithmically based on subscriber count, niche CPM benchmarks for gaming content, and platform-specific multipliers; it has not yet been calibrated against direct sponsor feedback or historical campaign data. Gaming content from India-based creators typically operates within lower CPM ranges compared to English-language markets, which influences the overall rate structure. The creator's specialization in racing and open-world gameplay—particularly GTA 5—places them within a popular but competitive subcategory. Peer creators at similar subscriber counts (Alekkun at 538,000 subs, Gaming Harry at 543,000 subs, TONY GAMING at 543,000 subs, and Gunzar at 527,000 subs) operate within comparable rate bands. Sponsors interested in gaming, automotive, or entertainment verticals targeting South Asian audiences may find this creator's rates competitive relative to their reach and engagement profile.

Who should partner with VeryNuclear Gaming?

VeryNuclear Gaming's audience of 536,000 subscribers is concentrated in the gaming category, with a demonstrated preference for racing and open-world gameplay, particularly Grand Theft Auto 5 content. The channel's use of Hindi language and India-based location indicate a primary audience demographic in South Asia, likely skewing toward younger male viewers interested in competitive and collaborative gaming experiences. The collaborative format—featuring recurring co-creators—suggests an audience that values personality-driven content and social gaming dynamics. Brands with relevance to gaming hardware, automotive entertainment, mobile gaming platforms, or entertainment services targeting South Asian markets would find alignment with this audience. The channel's total view count of 90.4 million indicates sustained audience retention across 179 videos, suggesting viewers return for consistent content in the racing and open-world gaming niche. Compared to peers such as Alekkun (538,000 subs) and Gaming Harry (543,000 subs), VeryNuclear Gaming operates at the mid-tier of the gaming creator ecosystem, with audience size sufficient for regional brand partnerships and niche gaming product integrations. The collaborative emphasis and recurring cast of characters may appeal to sponsors seeking authentic, community-oriented gaming content rather than polished, high-production entertainment.

VeryNuclear Gaming's growth and performance

VeryNuclear Gaming was first tracked on 2026-05-11 at 536,000 subscribers, with the latest snapshot also recorded on 2026-05-11 at 536,000 subscribers. The span between these two data points is one day, showing no net change in subscriber count. This single-day observation window is insufficient to establish meaningful growth trends or trajectory analysis. Average view counts for the last 30 days are not yet available. To assess this creator's growth momentum, longer-term historical data spanning weeks or months would be required. Interested parties should monitor future snapshots to establish whether the channel is experiencing growth, decline, or plateau patterns.

How our pricing estimate works for VeryNuclear Gaming

The estimated rate of $643–$1,608 (typical: $1,072) is calculated algorithmically using the creator's subscriber count, niche CPM benchmarks for gaming content, and platform-specific multipliers for YouTube video integrations. The estimate has not yet been calibrated against community data points (such as actual sponsor rates or campaign performance), meaning it represents a model-based projection rather than observed market rates. For a detailed explanation of the pricing methodology, including how CPM adjustments are applied across geographies, languages, and content categories, see the /methodology page. This estimate is updated as additional data becomes available and should be treated as a reference point for initial outreach rather than a binding rate quote.