VALORANT Champions Tour Pacific
YouTubegamingSG

VALORANT Champions Tour Pacific

@vctpacific

Official account for the VALORANT Champions Tour Pacific #VCTPacific #VCT

308K

Subscribers

186.3M

Total views

2.41K

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$370

Typical

$616

High

$924

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $370 – $924 per integrated placement. No community data points yet. See methodology →

About VALORANT Champions Tour Pacific

VALORANT Champions Tour Pacific is the official YouTube channel for the regional esports circuit covering the Pacific territory. Based in Singapore, the channel serves as the primary broadcast and content hub for VCT Pacific, the competitive VALORANT ecosystem that feeds into the global Champions Tour. With 308,000 subscribers and 186.3 million total views across 2,408 published videos, the channel functions as both a live-event distributor and archival repository for professional VALORANT competition in the region. The channel publishes match footage, tournament highlights, player interviews, and esports analysis targeting both casual viewers and competitive VALORANT enthusiasts. As an official league channel rather than an independent creator, VCT Pacific operates within Riot Games' esports infrastructure, positioning it as a primary source for regional competitive VALORANT content. The channel's content spans tournament play, team spotlights, and player-focused segments that appeal to the VALORANT competitive community across Southeast Asia, Australia, and the Pacific region.

VALORANT Champions Tour Pacific's estimated sponsorship rates

Estimated sponsorship rates for integrated YouTube video placements range from $370 (low) to $924 (high), with a typical rate of $616 per integrated video. These estimates reflect the channel's mid-tier audience classification and are based on algorithmic modeling using subscriber count and niche-specific CPM multipliers; see the /methodology page for the full calculation framework. The rate positioning reflects several factors: the channel's 308,000-subscriber base places it within the mid-market tier alongside comparable gaming channels such as iTzu Gaming and Sadan Gamer, which operate at similar scale. Gaming and esports content typically commands niche CPM rates that vary by geography and advertiser category—VALORANT's competitive audience skews toward tech, gaming hardware, energy drinks, and esports-adjacent services. As an official league channel, VCT Pacific's inventory is constrained by Riot Games' content guidelines and sponsorship policies, which may limit direct brand integration opportunities compared to independent creators. The Singapore-based operation may also influence rates relative to channels in larger media markets, though esports sponsorship demand in the Pacific region remains robust.

Who should partner with VALORANT Champions Tour Pacific?

VCT Pacific's 308,000 subscribers comprise competitive VALORANT players, esports enthusiasts, and regional fans invested in professional circuit outcomes. The audience skews toward gaming and esports categories, with secondary interest in sports-adjacent content—tournament brackets, team standings, and competitive analysis. Brand categories with demonstrated relevance include gaming hardware manufacturers (keyboards, mice, monitors, headsets), energy and performance beverages, esports betting and prediction platforms, PC hardware and peripherals, gaming chairs and ergonomic equipment, and esports team apparel. Fintech and lifestyle brands have also found traction in esports audiences, though VALORANT's core demographic remains concentrated in gaming verticals. The Pacific regional focus means audience concentration in Southeast Asia, Australia, and surrounding territories, with secondary reach into global VALORANT competitive communities. Peer channels at similar scale—including iTzu Gaming and Bengal Yt—demonstrate that mid-tier gaming channels in this subscriber range attract sponsorship from both endemic gaming brands and mainstream consumer categories seeking esports audience access.

VALORANT Champions Tour Pacific's growth and performance

We have only a single snapshot of subscriber data, recorded on 2026-05-11 at 308,000 subscribers, with no prior tracking history available. The span between first tracked and latest snapshot is 1 day with zero net change. This single data point does not provide sufficient history to characterize growth trajectory, seasonality, or momentum. Average views over the last 30 days are not yet available. To assess this channel's growth profile, longer-term historical data would be required.

How our pricing estimate works for VALORANT Champions Tour Pacific

The estimated rate range ($370–$924 typical $616) is calculated algorithmically using subscriber count, niche-specific CPM benchmarks, and platform/format multipliers for YouTube integrated video placements. The model does not rely on direct rate submissions from the creator; instead, it infers pricing based on audience size and gaming-niche CPM data. The channel is classified as mid-tier based on its 308,000-subscriber count relative to the broader creator distribution. Because we have zero community data points (no self-reported rates or brand confirmations), the estimate carries calibration uncertainty; actual rates may vary based on factors including audience engagement metrics, content performance, brand safety considerations, and Riot Games' partnership policies. For a detailed explanation of the algorithmic methodology, CPM assumptions, and tier classifications, see the /methodology page.