2.34M
Subscribers
840.2M
Total views
2.1K
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$1,685
Typical
$2,808
High
$4,212
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $1,685 – $4,212 per integrated placement. No community data points yet. See methodology →
About SmileSlow
SmileSlow is a gaming and entertainment creator based in Poland with 2,340,000 subscribers on YouTube. The channel has accumulated 840,213,194 total views across 2,098 published videos, indicating a substantial back-catalog of content. The creator maintains a merchandise operation through smileslow.pl, suggesting a diversified revenue model beyond platform advertising. SmileSlow operates in the gaming category with secondary focus on entertainment content, positioning the channel within a competitive segment dominated by creators of similar scale. The channel's subscriber base places it in the high-tier audience category, comparable to established gaming channels such as Hudson's Playground Gaming (2,320,000 subs), PepeSan TV (2,360,000 subs), and Snax Gaming (2,320,000 subs). The creator's total view count reflects consistent content output and audience retention over an extended period. SmileSlow's merchandise integration suggests brand-building activity beyond video content alone, a common strategy among creators at this subscriber tier seeking to diversify monetization and strengthen audience loyalty.
SmileSlow's estimated sponsorship rates
SmileSlow's estimated sponsorship rates for integrated YouTube video placements range from $1,685 (low estimate) to $4,212 (high estimate), with a typical rate of $2,808 per integration. This pricing reflects the creator's 2,340,000-subscriber base and positioning within the gaming niche, where CPM rates vary based on audience geography, content category, and advertiser demand. The rate estimate is calibrated algorithmically without direct community-submitted pricing data, meaning actual rates may vary based on campaign specifics, contract terms, and negotiation. Creators at SmileSlow's subscriber tier typically command rates in this range when audience composition and engagement metrics align with brand requirements. The Polish geographic origin may influence rates depending on advertiser targeting preferences and campaign budget allocation toward Eastern European audiences. Gaming content generally attracts competitive CPM rates from technology, software, and entertainment brands, though specific performance metrics (recent view counts, engagement rates) would refine this estimate further. Brands considering partnerships should note that rates may differ based on content format, audience demographics, and campaign duration. For detailed methodology behind this estimate, see the rates calculation framework.
Who should partner with SmileSlow?
SmileSlow's 2,340,000-subscriber audience is concentrated in the gaming and entertainment verticals, with content appeal likely spanning casual gamers, competitive gaming enthusiasts, and entertainment-focused viewers. The channel's 840-million-plus total view count indicates sustained audience interest across a large content library, suggesting broad appeal within the gaming demographic. Brands targeting gaming audiences—including game publishers, hardware manufacturers, esports platforms, and gaming-adjacent consumer products—represent primary partnership opportunities. Secondary categories in entertainment expand potential brand fit to include general entertainment products, streaming services, and lifestyle brands seeking gaming-adjacent audiences. The creator's merchandise operation (smileslow.pl) indicates audience purchasing behavior and brand loyalty, suggesting the subscriber base demonstrates commercial intent beyond passive viewership. SmileSlow's subscriber count positions it alongside peers including Hudson's Playground Gaming, PepeSan TV, Snax Gaming, BastiGHG, and 잠뜰 TV, all operating at the 2.3–2.4 million subscriber range. This peer clustering suggests a defined market segment of established gaming creators with proven audience scale. Brands in fintech, productivity software, or non-endemic categories seeking gaming audiences should evaluate content fit and audience demographic alignment, as gaming audiences often exhibit specific purchasing patterns and platform preferences distinct from general entertainment audiences.
SmileSlow's growth and performance
SmileSlow was first tracked on 2026-05-11 at 2,340,000 subscribers. The latest snapshot, also dated 2026-05-11, shows 2,340,000 subscribers, representing zero net change over a 1-day observation span. This single-day snapshot provides insufficient data to assess growth trajectory, seasonal patterns, or long-term subscriber momentum. Average view counts for the last 30 days are not yet available in the tracking database. To establish meaningful growth analysis, longer observation periods and historical view-count data would be required. Creators at SmileSlow's scale typically experience more gradual percentage growth compared to emerging channels, but directional trends (acceleration, plateau, or decline) cannot be determined from current data.
How our pricing estimate works for SmileSlow
SmileSlow's estimated sponsorship rates are calculated algorithmically using subscriber count, niche-specific CPM benchmarks, and platform/format multipliers. The estimate does not incorporate direct pricing submissions from the creator or brand partners (zero community data points inform this calculation), meaning it represents a model-based projection rather than observed market rates. The algorithm applies gaming-category CPM rates and YouTube video-integration multipliers to the 2,340,000-subscriber base. Actual rates depend on audience demographics, recent engagement metrics, content category specificity, and advertiser demand. For a detailed explanation of the rate calculation methodology, CPM assumptions, and adjustment factors, visit the /methodology page. This estimate should be treated as a reference point for initial outreach and negotiation; final rates are determined through direct creator contact and brand requirements assessment.