Science Gaming
YouTubetechFR

Science Gaming

@sciencegamingtv

📱Chaque jour, retrouve le meilleur de la tech et du gaming en vidéo, sur tous mes réseaux🕹️ 📱2,4M d'abonnés cross-plateforme🚀 📧pro@science-gaming.com📧

429K

Subscribers

90.7M

Total views

442

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$1,287

Typical

$2,145

High

$3,218

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $1,287 – $3,218 per integrated placement. No community data points yet. See methodology →

About Science Gaming

Science Gaming is a French-based technology and gaming content creator operating primarily on YouTube under the handle @sciencegamingtv. The channel has accumulated 429,000 subscribers and 90,670,165 total views across 442 published videos. According to the creator's bio, the channel reaches 2.4 million followers across all platforms combined, positioning it as a multi-platform presence in the tech and gaming space. The channel's stated focus is daily technology and gaming video content distributed across multiple social networks. Science Gaming operates in the mid-tier audience segment within the technology niche, competing alongside creators of similar scale such as Mobile wala Youtuber (455,000 subscribers) and Rincón de Varo (498,000 subscribers). The channel's content strategy emphasizes breadth across both technology and gaming verticals, suggesting appeal to audiences interested in hardware reviews, gaming analysis, or the intersection of both categories. The creator maintains a professional contact address (pro@science-gaming.tv) for partnership inquiries.

Science Gaming's estimated sponsorship rates

Science Gaming's estimated sponsorship rates for integrated YouTube video placements range from $1,287 (low) to $3,218 (high), with a typical rate of $2,145 per integration. This pricing reflects the creator's mid-tier audience classification and subscriber base of 429,000. The rate estimate is derived algorithmically based on subscriber count, niche-specific CPM benchmarks for technology content, and YouTube platform multipliers; the estimate currently carries no community-reported data points for calibration. Rates at this level are consistent with peer creators in the same niche—Mobile wala Youtuber (455,000 subs) and Rincón de Varo (498,000 subs) occupy similar pricing bands. The technology and gaming niches typically command moderate CPM rates relative to finance or luxury verticals, but higher than general entertainment. Factors that may influence actual negotiated rates include video length, placement prominence, audience geography (France-based creator with potential European reach), and the specific brand's alignment with tech or gaming categories. Creators in this tier often negotiate package deals for multiple integrations or longer-term partnerships, which can adjust per-video rates.

Who should partner with Science Gaming?

Science Gaming's audience of 429,000 YouTube subscribers is concentrated in the technology and gaming verticals, with stated cross-platform reach of 2.4 million followers. The channel's dual focus on tech and gaming suggests appeal to audiences interested in hardware reviews, product launches, gaming peripherals, gaming performance analysis, or the convergence of gaming and consumer technology. This positioning makes the channel relevant to brand categories including consumer electronics manufacturers, gaming hardware vendors, software platforms, mobile device makers, and gaming-focused services. The creator's French origin and primary language context indicate potential strength in European markets, particularly French-speaking audiences, though the exact geographic breakdown of subscribers is not available. Peer analysis shows Science Gaming operates within a competitive segment; nearby creators include Techcast (547,000 subs) and Sizar reviews (582,000 subs), suggesting the channel competes for attention among tech-forward, gaming-interested demographics. The 90.67 million total views across 442 videos indicates consistent audience engagement over time, though recent view velocity data is not currently available. Brands targeting tech-savvy, gaming-adjacent consumers in European or French-language markets would find this audience relevant.

Science Gaming's growth and performance

Science Gaming was first tracked on 2026-05-11 at 429,000 subscribers. The latest snapshot, also dated 2026-05-11, shows 429,000 subscribers, representing no change over a one-day observation window. This single-day span is insufficient to establish growth trends or velocity. Historical view-count data for the past 30 days is not yet available. To assess meaningful subscriber growth, audience expansion patterns, or content performance trends, longer-term tracking data would be required. Readers seeking growth trajectory information are encouraged to check back as InfluencerUnion expands its historical snapshot coverage.

How our pricing estimate works for Science Gaming

Science Gaming's estimated sponsorship rates are calculated algorithmically using a formula that multiplies the creator's subscriber count by niche-specific cost-per-mille (CPM) benchmarks, then applies platform and format multipliers. The niche CPM for technology content reflects historical advertiser demand and competitive rates within that category. The YouTube video integration format carries its own multiplier relative to other content types. The estimate is classified as mid-tier based on audience size and niche positioning. Currently, this estimate is not calibrated against community-reported data—no sponsored rates have been submitted by brands or the creator themselves—so it represents a model-based projection rather than observed market rates. For a detailed explanation of the pricing methodology, multiplier values, and how niche CPM is determined, see the /methodology page. As community data accumulates, estimates are refined to reflect actual market conditions.