RTGame
@rtgame
Hi I'm an Irish guy that plays games. Enjoy my content, or else. All of my videos are edited livestream highlights taken from my Twitch channel. My stream schedule is Tuesday & Thursday @ 7pm, Saturday & Sunday @ 3pm - all times based in Ireland. Follow my Twitch channel, follow my Twitter, and join my Discord Server for stream notifications! Every video is edited by my editor Ashtaric (Cloé) and myself. My channel art and assets are made by the incredible WolfzieDraws.
2.95M
Subscribers
1.5B
Total views
1.24K
Videos
—
Avg views (30d)
as of 2026-05-12
Integrated video price
Algorithmic estimateLow
$2,124
Typical
$3,540
High
$5,310
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $2,124 – $5,310 per integrated placement. No community data points yet. See methodology →
About RTGame
RTGame is an Irish gaming content creator with 2,950,000 YouTube subscribers and over 1.4 billion total views across 1,240 published videos. The channel specializes in edited highlights sourced from live Twitch streams, which air on a fixed schedule: Tuesday and Thursday at 7pm, and Saturday and Sunday at 3pm (Ireland time). This model—repurposing livestream content into edited YouTube videos—allows RTGame to maintain a consistent publishing cadence while building an audience across multiple platforms.
The production workflow involves two editors: Ashtaric (Cloé) and RTGame himself, who collaborate on video editing, while WolfzieDraws handles channel art and visual assets. RTGame's bio reflects a direct, informal tone typical of gaming creators: "Hi I'm an Irish guy that plays games. Enjoy my content, or else." The creator actively directs viewers to follow on Twitch for stream notifications, join the Discord server, and engage on Twitter, indicating a multi-platform growth strategy centered on the Twitch livestream as the primary content engine.
RTGame's estimated sponsorship rates
RTGame's estimated sponsorship rate for integrated YouTube video placements ranges from $2,124 (low) to $5,310 (high), with a typical rate of $3,540. This positions the creator in the high audience tier, reflecting the 2,950,000 subscriber count and the niche CPM dynamics of gaming content.
Several factors influence this rate structure. First, absolute audience size: RTGame sits at the upper boundary of the gaming creator market, with peer channels like Y GAMING (2,990,000 subs), xMarcelo (3,000,000 subs), and Battlefield (3,000,000 subs) operating in a comparable range. Second, geography and language: Irish-based creators publishing in English-GB typically command CPMs influenced by UK and EU advertiser demand, which tends to be moderate relative to US-focused channels. Third, format: edited livestream highlights often attract lower CPMs than bespoke, scripted content, since sponsorship integration opportunities are constrained by the source material. The estimate is algorithmic, based on subscriber count and niche multipliers; actual rates may vary depending on sponsor category, video length, and integration prominence. See the /methodology page for the full calculation framework.
Who should partner with RTGame?
RTGame's audience of 2,950,000 subscribers is concentrated in the gaming category, with content driven by livestream gameplay highlights. The channel's total view count of 1,499,292,941 suggests strong retention and repeat viewership, averaging roughly 1,208 views per published video across the 1,240-video catalog.
Brand categories likely to align with this audience include gaming hardware (peripherals, monitors, chairs), gaming platforms and services (game passes, streaming software), energy drinks and snacks (common gaming sponsorships), esports betting and prediction platforms, and gaming-adjacent software (VPNs, streaming tools, Discord Nitro). The fixed Twitch stream schedule—Tuesday, Thursday, Saturday, and Sunday—creates predictable audience engagement windows, which appeals to sponsors seeking consistent, scheduled reach.
Peers operating at similar scale include Hay Day (2,960,000 subs) and Y GAMING (2,990,000 subs), both of which serve comparable gaming audiences. RTGame's emphasis on community integration (Discord, Twitter, Twitch follow calls) suggests an audience that values direct creator interaction and cross-platform engagement, a demographic profile that attracts sponsors in community-driven product categories such as gaming communities, Discord bots, and creator-focused tools.
RTGame's growth and performance
RTGame's subscriber count was 2,950,000 at the first tracked snapshot on 2026-05-12 and remained at 2,950,000 on the latest snapshot, also on 2026-05-12. The tracking span is one day with zero net change. This single-day window provides insufficient data to assess growth trajectory, seasonal patterns, or long-term momentum. Average view counts for the last 30 days are not yet available. To establish meaningful growth analysis, longer historical data spanning weeks or months would be required.
How our pricing estimate works for RTGame
RTGame's estimated sponsorship rate is calculated algorithmically using subscriber count, niche CPM benchmarks, and platform/format multipliers. The formula accounts for the creator's 2,950,000 subscribers, the gaming category's typical advertiser rates, the English-GB language and Ireland geography, and the edited livestream highlight format—each of which adjusts the baseline CPM estimate. The estimate is labeled as metric_estimate with zero community data points, meaning it is derived entirely from algorithmic calibration rather than from direct sponsor feedback or historical deal data.
Because actual sponsorship rates depend on factors beyond algorithmic scope—such as specific sponsor category, video length, integration prominence, and negotiation dynamics—the range provided ($2,124 low to $5,310 high) reflects typical variance rather than a guaranteed price. For a detailed explanation of the CPM calculation, multiplier methodology, and how platform and format adjustments are applied, see the /methodology page.