RAV
YouTubegamingVN

RAV

@ravstudio

🎮 RAV – Gaming the wrong way

1.89M

Subscribers

1.11B

Total views

717

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$1,361

Typical

$2,268

High

$3,402

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $1,361 – $3,402 per integrated placement. No community data points yet. See methodology →

About RAV

RAV is a gaming creator based in Vietnam with 1,890,000 subscribers on YouTube. The channel has published 717 videos and accumulated 1,109,856,594 total views, reflecting sustained audience engagement over its operational history. RAV's content strategy centers on gaming presented through unconventional approaches, as suggested by the channel tagline "Gaming the wrong way." This positioning indicates a focus on creative or humorous interpretations of gaming content rather than standard gameplay tutorials or competitive commentary.

The creator operates in a competitive niche dominated by channels of similar scale. Peer channels in the gaming category—including AVA GAME (1,880,000 subs), Joe Bart Games (1,900,000 subs), Soloz (1,910,000 subs), Gamster Gaming (1,910,000 subs), and ДЕРЖИ ДВЕРЬ (1,910,000 subs)—cluster within a narrow subscriber range, indicating a saturated segment of the gaming creator market. RAV's total view count of over 1.1 billion suggests consistent video performance and viewer retention across the channel's catalog. The channel's longevity and scale position it within the high-tier audience classification for YouTube gaming creators.

RAV's estimated sponsorship rates

RAV's estimated sponsorship rate for an integrated YouTube video ranges from $1,361 (low) to $3,402 (high), with a typical rate of $2,268. This pricing reflects the creator's subscriber base of 1,890,000 and positioning within the high-tier audience segment for gaming content on YouTube.

Several factors influence RAV's rate structure relative to comparable creators. Subscriber count is the primary driver—RAV sits at the lower end of its peer cluster (Joe Bart Games, Soloz, Gamster Gaming, and ДЕРЖИ ДВЕРЬ all hold 1,900,000–1,910,000 subscribers), which accounts for modest rate variation within the group. Gaming as a category typically commands mid-range CPM rates compared to finance or technology niches, though performance varies significantly by subcategory and audience geography. RAV's Vietnam-based origin may affect advertiser demand and CPM multipliers, as regional factors influence brand budget allocation and campaign targeting preferences.

The estimate is algorithmic and based on subscriber count combined with niche-specific CPM benchmarks and platform multipliers; it does not incorporate recent engagement metrics or historical rate data from actual brand partnerships. Rates may vary based on content format, audience demographics, brand alignment, and campaign scope. For detailed methodology, see the /methodology page.

Who should partner with RAV?

RAV's audience of 1,890,000 subscribers represents a consolidated gaming viewership on YouTube. The channel's total view count of 1,109,856,594 indicates an average of approximately 1,547 views per video across its 717 published uploads, though recent performance data is not yet available in our tracking system.

Brand categories most aligned with RAV's gaming audience typically include gaming hardware manufacturers, esports platforms, gaming software publishers, streaming services with gaming content, and consumer electronics brands targeting entertainment-focused demographics. Secondary opportunities exist in energy drinks, snack foods, and lifestyle brands that have established presence in gaming creator sponsorships. Peer creators at similar scale—such as Joe Bart Games and Soloz—attract comparable brand interest, suggesting RAV's audience composition reflects standard gaming creator demographics: predominantly younger viewers with disposable income allocated toward gaming hardware, digital content subscriptions, and entertainment products.

The channel's unconventional gaming approach may appeal to brands seeking authentic, humor-driven content partnerships rather than competitive or educational gaming formats. Audience geography skews toward regions with high YouTube penetration, though Vietnam-based creator origin may influence regional audience concentration. Detailed audience demographic breakdowns (age, gender, geographic distribution) are not yet available in our database.

RAV's growth and performance

RAV's subscriber count was first tracked on 2026-05-11 at 1,890,000 subscribers. The latest snapshot, also dated 2026-05-11, shows 1,890,000 subscribers, representing zero net change over a one-day observation window. This single-day span provides insufficient data to assess growth trajectory, seasonal patterns, or long-term momentum. Average view counts for the last 30 days are not yet available in our system. To establish meaningful growth analysis, we require multi-month historical tracking data showing subscriber acquisition rate, video publication frequency, and engagement trends.

How our pricing estimate works for RAV

RAV's estimated sponsorship rate is calculated algorithmically using subscriber count (1,890,000), niche-specific CPM benchmarks for gaming content, and platform/format multipliers for YouTube integrated video placements. The estimate does not incorporate community-submitted brand deal data, as no historical partnership information is currently available in our database (calibration: 0 community data points). This means the rate range reflects modeled CPM performance rather than observed market rates from actual RAV sponsorships.

The pricing model accounts for audience tier classification (high), creator geography (Vietnam), and category-level CPM patterns. Actual rates may differ based on brand requirements, content performance, audience demographics, and negotiation scope. For complete methodology documentation, including CPM multiplier tables and platform-specific adjustments, visit the /methodology page.