Rasul can Game
YouTubegamingAE

Rasul can Game

@rasulcangame

426K

Subscribers

59M

Total views

358

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$511

Typical

$852

High

$1,278

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $511 – $1,278 per integrated placement. No community data points yet. See methodology →

About Rasul can Game

Rasul can Game is a gaming content creator based in the United Arab Emirates with 426,000 YouTube subscribers. The channel has published 358 videos and accumulated 58,961,292 total views across its history. The creator operates in the gaming category, producing video content for a mid-tier audience segment. With a subscriber base in the low-to-mid hundreds of thousands, the channel represents a established presence in the gaming creator space, comparable in scale to peers such as Karim Yl3b (423,000 subscribers), キャベツの人【ゲーム紹介】 (429,000 subscribers), and Lallu Gamer (431,000 subscribers). The channel's geographic location in the UAE positions it within a growing gaming creator ecosystem in the Middle East region. Current performance metrics indicate a stabilized subscriber base, with the channel maintaining its 426,000-subscriber count as of the latest tracking date.

Rasul can Game's estimated sponsorship rates

Rasul can Game's estimated sponsorship rate for an integrated YouTube video ranges from $511 to $1,278, with a typical rate of $852. This pricing reflects the creator's mid-tier audience classification and subscriber count of 426,000. The rate estimate is calculated using algorithmic modeling based on subscriber count, niche CPM benchmarks for gaming content, and YouTube platform-specific multipliers. Gaming content typically commands moderate CPM rates relative to finance or technology verticals, though rates vary significantly by audience geography and engagement patterns. The creator's UAE-based audience may influence CPM valuation depending on advertiser targeting preferences and regional demand. Rates in this range are consistent with comparable gaming creators of similar subscriber magnitude, including peers like Suggestive Gaming (422,000 subscribers) and semiwork (418,000 subscribers). Actual sponsorship negotiations may differ based on content format, audience demographics, historical engagement data, and campaign-specific requirements. Brands considering partnerships should review the creator's recent video performance and audience composition before finalizing terms.

Who should partner with Rasul can Game?

Rasul can Game reaches approximately 426,000 subscribers primarily interested in gaming content. The audience tier classification is mid-range, indicating a substantial but not mega-scale viewership. The creator's total view count of 58,961,292 suggests moderate-to-strong historical engagement, averaging roughly 164,600 views per video across 358 published uploads. Gaming audiences on YouTube typically span multiple demographic segments, including casual players, competitive gaming enthusiasts, and content consumers interested in game reviews, walkthroughs, or commentary. The UAE geographic location indicates the channel likely reaches audiences in the Middle East region, though YouTube's global distribution means subscribers span multiple countries. Relevant brand categories for this audience include gaming hardware manufacturers, game publishers, esports platforms, gaming peripheral companies, and entertainment software services. The subscriber base size positions the channel within the range of peers like キャベツの人【ゲーム紹介】 (429,000 subscribers) and Lallu Gamer (431,000 subscribers), suggesting comparable audience reach and engagement potential within the gaming vertical.

Rasul can Game's growth and performance

Snapshot data for Rasul can Game is currently limited to a single tracking date (May 11, 2026), showing 426,000 subscribers with no measurable change over the one-day observation span. This single data point does not provide sufficient history to characterize growth trends, acceleration, or seasonal patterns. Average view counts for the last 30 days are not yet available in the dataset. To establish meaningful growth analysis, additional tracking data across weeks and months would be required. Prospective brand partners should monitor the channel's subscriber trajectory and engagement metrics over time to assess momentum and audience stability.

How our pricing estimate works for Rasul can Game

The estimated sponsorship rate is calculated algorithmically using subscriber count (426,000), niche CPM benchmarks for gaming content, and platform-specific multipliers for YouTube video integrations. The estimate does not incorporate community-reported rates or historical campaign data, as none are currently available for this creator. The mid-tier audience classification is derived from subscriber magnitude relative to creator-economy distribution. For a detailed explanation of the CPM estimation model, multiplier methodology, and confidence intervals, see the /methodology page. Rates should be treated as indicative benchmarks rather than binding quotes; actual sponsorship fees depend on negotiation, content format, audience quality, and campaign scope.