おんりー / ドズル社
@qnlyq
ドズル社のスピードスター🍌 ゲームが得意でマイクラが大好き! スキルなら誰にも負けません! 『おんりーQnly』のRTA記録↓ Minecraft speedrun 1.16+ RSG PB 9分39秒087 (ランダムシード部門) 記録動画はこちら▶︎https://youtu.be/BhobP888MeY Minecraft speedrun 1.16-1.19 SSG PB 1分59秒222(セットシード部門) 記録動画はこちら▶︎https://youtu.be/JcdfHJnku6Y Minecraft speedrun 1.20+ SSG PB 1分55秒496(セットシード部門) 記録動画はこちら▶︎https://youtu.be/DbMKJ-FAzEc ▼YouTubeのスポンサーメンバー募集中!! おんりーを一緒に応援しよう(^^) https://www.youtube.com/channel/UC5l8bnxxl26Q5PDG_jawcuw/membership ▼『ドズル社』多数出演中!! https://www.youtube.com/user/cracrachannnel ▼おんりーのグッズ一覧はこちら https://dozle-store.jp/collections/qnly ▼Xフォローしてね! https://twitter.com/QnlyQ
1.65M
Subscribers
3.21B
Total views
2.46K
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$1,188
Typical
$1,980
High
$2,970
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $1,188 – $2,970 per integrated placement. No community data points yet. See methodology →
About おんりー / ドズル社
おんりー (Qnly) is a Japanese gaming content creator and speedrunner affiliated with ドズル社 (Dozle), a multi-creator entertainment collective. With 1.65 million subscribers and over 3.2 billion total views across 2,457 published videos, the channel specializes in Minecraft speedrunning and competitive gameplay. The creator holds documented personal records in multiple Minecraft speedrun categories: 9 minutes 39 seconds in 1.16+ Random Seed Generation (RSG), 1 minute 59 seconds in 1.16–1.19 Set Seed Generation (SSG), and 1 minute 55 seconds in 1.20+ SSG. Content focuses on high-skill gameplay demonstrations, speedrun attempts, and competitive Minecraft mechanics. The channel operates a YouTube membership program and maintains an affiliated merchandise store. Qnly is part of the broader ドズル社 network, which produces collaborative gaming content across multiple channels.
おんりー / ドズル社's estimated sponsorship rates
Estimated sponsorship rates for integrated YouTube video placements range from $1,188 to $2,970, with a typical rate of $1,980 per video. This pricing reflects the creator's high-tier audience classification and 1.65 million subscriber base. The estimate is derived algorithmically using subscriber count, niche-specific CPM benchmarks, and platform-format multipliers; no community-submitted rate data currently informs this range. Gaming creators at this subscriber tier typically command rates influenced by audience geography, engagement patterns, and content format. Qnly's positioning within the speedrunning and competitive Minecraft niche—a specialized subcategory within gaming—affects CPM relative to broader gaming channels. Peer creators with similar subscriber counts (Ray Snakeyes, GameToons Gaming, and Ahmad GTA Family each at approximately 1.65 million subscribers) operate in comparable rate bands, though individual rates vary based on audience composition and historical sponsorship performance. For precise pricing methodology and adjustments by campaign type, see the /methodology page.
Who should partner with おんりー / ドズル社?
The channel reaches 1.65 million subscribers primarily interested in Minecraft speedrunning, competitive gaming, and skill-based gameplay content. The audience skews toward viewers engaged with speedrunning communities, esports-adjacent gaming, and technical gameplay optimization. Brand fit extends to gaming hardware manufacturers, esports organizations, gaming peripherals (keyboards, mice, monitors), streaming software platforms, and gaming-focused energy drink or supplement brands. Secondary opportunities exist within educational gaming platforms, online learning communities focused on gaming mechanics, and merchandise retailers targeting gaming enthusiasts. The creator's affiliation with ドズル社 expands potential brand partnerships to include collaborative entertainment brands and multi-creator network sponsorships. Geographic concentration in Japan influences advertiser targeting; brands with Japanese market presence or Asia-Pacific expansion strategies represent primary commercial opportunities. Compared to peers like GameToons Gaming (which emphasizes casual gaming content) and OpTic Gaming (which focuses on competitive esports), Qnly's niche is narrower but highly specialized, attracting brands seeking precision targeting within speedrunning and technical gaming communities.
おんりー / ドズル社's growth and performance
Subscriber and view data is limited to a single snapshot captured on 2026-05-11, showing 1.65 million subscribers and 3.2 billion total views. No historical growth trajectory is available from prior tracking periods; the channel was first recorded at this same subscriber count on the same date. Average view counts for the last 30 days are not yet available. To establish growth patterns and engagement trends, additional data collection over time will be necessary.
How our pricing estimate works for おんりー / ドズル社
The estimated sponsorship rate is calculated algorithmically using subscriber count (1.65 million), niche-specific CPM (cost per thousand impressions) benchmarks for gaming content, and platform-format multipliers for YouTube integrated video placements. The estimate does not yet incorporate community-submitted rate data from brand partnerships; calibration is based on zero data points from creators with direct sponsorship history. This means the range reflects theoretical pricing derived from audience size and category benchmarks rather than observed market rates. As more creators in this niche submit verified partnership data to InfluencerUnion, the estimate will be refined. For a detailed explanation of CPM assumptions, platform adjustments, and how peer comparisons inform the range, visit the /methodology page.