Max e Gigino ROBLOX
YouTubegamingIT

Max e Gigino ROBLOX

@maxegiginoroblox

Due completi IMBECILLI che giocano a Roblox! (Gigino un pò di più) Ma almeno il divertimento è ASSICURATO!😂 In Elenco AGCOM

107K

Subscribers

28M

Total views

272

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$128

Typical

$214

High

$321

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $128 – $321 per integrated placement. No community data points yet. See methodology →

About Max e Gigino ROBLOX

Max e Gigino ROBLOX is an Italian gaming creator on YouTube with 107,000 subscribers and 27,991,613 total views across 272 published videos. The channel focuses on Roblox gameplay with comedic commentary, positioning itself around the premise of "complete idiots playing Roblox" with an emphasis on entertainment value. The creator is registered in the AGCOM (Autorità per le Garanzie nelle Comunicazioni) database, Italy's communications regulator, indicating compliance with local content standards.

The channel operates primarily in Italian, reflecting its domestic audience base. With a catalog of 272 videos, Max e Gigino ROBLOX maintains a consistent publishing cadence within the gaming-comedy niche. The 27.9 million total view count indicates sustained audience engagement over the channel's history, though the creator remains in the mid-tier subscriber range relative to larger gaming channels. The comedic framing of Roblox gameplay distinguishes the channel within a crowded gaming category, appealing to viewers seeking entertainment-forward rather than purely instructional or competitive content.

Max e Gigino ROBLOX's estimated sponsorship rates

Max e Gigino ROBLOX commands an estimated video integration rate between $128 and $321 USD, with a typical rate of $214 per integrated sponsorship on YouTube. This pricing reflects the creator's mid-tier audience classification and subscriber count of 107,000.

The rate estimate is calibrated to the creator's niche (gaming with comedy elements) and platform (YouTube), which typically commands lower CPM rates than finance, technology, or business verticals. Italian creators in the gaming space generally see CPM compression compared to English-language peers due to regional advertising demand patterns. The creator's subscriber count places them within a competitive band—peers like Applezzi, EliasN97 Gaming, and Kroko operate at nearly identical scale (105,000–109,000 subscribers), suggesting rate parity across this tier.

The estimate is algorithmic and has not been validated against actual brand deal data; it reflects estimated audience value rather than negotiated rates. Actual pricing may vary based on audience demographics, engagement metrics, content category alignment with advertiser verticals, and exclusivity terms. Brands targeting Italian-speaking audiences or Roblox-adjacent products (gaming platforms, digital goods, entertainment services) may find this creator's rate competitive within the mid-tier gaming segment.

Who should partner with Max e Gigino ROBLOX?

Max e Gigino ROBLOX reaches approximately 107,000 subscribers, the majority of whom are likely Italian-speaking given the creator's language and geographic origin. The channel's focus on Roblox gameplay with comedic framing suggests an audience skewed toward younger gamers and comedy-entertainment consumers, though exact demographic breakdowns are not available.

Brand categories well-suited to this audience include gaming platforms and in-game monetization services, digital entertainment subscriptions, gaming peripherals and hardware, mobile and PC gaming apps, and youth-oriented consumer products. The comedic secondary category broadens appeal to general entertainment and lifestyle brands seeking younger, humor-responsive audiences. Roblox-specific advertisers—including in-game item marketplaces, Robux resellers, and Roblox-adjacent platforms—represent a direct vertical alignment.

Peers operating at similar scale include Applezzi (108,000 subs) and EliasN97 Gaming (108,000 subs), both gaming-focused creators with comparable reach. The creator's 27.9 million total views indicate sustained viewership depth, suggesting audience loyalty rather than transient viral traffic. Italian regional focus means advertiser interest will likely concentrate on brands with European distribution or Italian-market emphasis, though gaming and entertainment verticals operate with less geographic constraint than localized services.

Max e Gigino ROBLOX's growth and performance

Max e Gigino ROBLOX was first tracked on 2026-05-11 at 107,000 subscribers. The latest snapshot, also dated 2026-05-11, shows no change in subscriber count over this one-day observation window. With only a single data point in the available history, we cannot assess growth trajectory, acceleration, or seasonal patterns. Average view counts for the last 30 days are not yet available. To establish meaningful growth analysis, longer historical data spanning weeks or months would be required. Prospective brand partners should request additional performance history directly from the creator or monitor the channel over subsequent tracking periods.

How our pricing estimate works for Max e Gigino ROBLOX

The estimated rate of $128–$321 USD (typical: $214) is calculated algorithmically based on subscriber count, niche CPM benchmarks for gaming content, platform multipliers for YouTube, and format adjustments for integrated video sponsorships. The estimate has not been validated against actual brand deal data; it reflects estimated audience value derived from public metrics.

The calculation follows the standard InfluencerUnion methodology: subscriber count is multiplied by an estimated CPM (cost per thousand impressions) specific to the gaming niche and Italian market, then adjusted for YouTube's typical engagement and monetization patterns relative to other platforms. The mid-tier audience classification reflects the creator's position within the 100,000–200,000 subscriber band. For a detailed explanation of CPM assumptions, peer benchmarking, and adjustments applied, see the /methodology page. This estimate should be treated as a reference point for initial outreach; actual rates depend on audience demographics, engagement metrics, content fit, and negotiated terms.