LCK-Carry
YouTubegamingTW

LCK-Carry

@lckcarry

LCK_Carry 為 Riot Games Korea 授權鍇睿國際製作之賽事頻道,擁有獨家官方授權 LCK 中文賽事轉播權。 - 獨家中文轉播 LCK 賽事 - 持續更新多元且吸引人的內容

168K

Subscribers

65.2M

Total views

350

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$202

Typical

$336

High

$504

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $202 – $504 per integrated placement. No community data points yet. See methodology →

About LCK-Carry

LCK-Carry is a Taiwan-based gaming channel operating under exclusive authorization from Riot Games Korea to produce League of Legends Champions Korea (LCK) esports content in Mandarin Chinese. The channel holds the sole rights to broadcast LCK matches with Chinese-language commentary and analysis, positioning it as the primary distribution point for competitive League of Legends coverage in the Mandarin-speaking market.

The channel maintains 168,000 subscribers and has accumulated 65,175,427 total views across 350 published videos. Content spans live match broadcasts, post-game analysis, player interviews, and esports news updates related to the LCK league. The channel's editorial focus centers on delivering professional esports production to an audience primarily located in Taiwan and other Mandarin-speaking regions.

As an officially licensed broadcast partner, LCK-Carry operates within Riot Games' esports ecosystem, which constrains content strategy to league-approved material and broadcast windows. This authorization structure differentiates the channel from independent gaming creators, as revenue and growth are partially dependent on LCK's seasonal schedule and viewership patterns.

LCK-Carry's estimated sponsorship rates

LCK-Carry's estimated sponsorship rate for integrated video placements on YouTube ranges from $202 to $504, with a typical rate of $336 per video. This mid-tier pricing reflects the channel's 168,000-subscriber base and positions it within the competitive range of similarly-sized gaming channels such as Mednasah (169,000 subs) and jessndti (170,000 subs).

The rate estimate is calibrated to the gaming category's average CPM (cost per thousand views) and YouTube's platform multipliers, though it carries no community-submitted pricing data to validate against real-world negotiations. Actual rates may vary based on sponsorship format, advertiser category, campaign duration, and geographic targeting preferences.

Esports-focused channels typically command CPM rates influenced by audience demographics and advertiser demand within gaming verticals—including gaming hardware, energy drinks, betting platforms, and esports merchandise. LCK-Carry's exclusive broadcast rights and Mandarin-language focus may create niche appeal for brands targeting East Asian gaming audiences, potentially supporting rates at the higher end of the range for relevant product categories. Brands considering partnership should note that content is bound by Riot Games' broadcast guidelines, which may limit integration flexibility compared to independent creators.

Who should partner with LCK-Carry?

LCK-Carry's audience consists primarily of Mandarin-speaking esports enthusiasts, concentrated in Taiwan and other regions with significant League of Legends competitive viewership. The channel's exclusive LCK broadcast rights attract viewers seeking professional-level match coverage, player analysis, and league news in Chinese, a language gap filled by few competing channels.

Brand categories with demonstrated relevance to this audience include gaming hardware manufacturers (peripherals, monitors, gaming chairs), esports betting and prediction platforms, energy drink and beverage brands, streaming equipment retailers, and esports merchandise vendors. Secondary appeal extends to mobile gaming platforms and online multiplayer titles seeking crossover audience engagement from competitive League of Legends players.

The 168,000-subscriber base and 65,175,427 cumulative view count indicate sustained audience retention around esports content, though seasonal fluctuation is likely tied to LCK's competitive calendar. Peer channels operating at similar scale—including Palion Roblox (168,000 subs) and ILHA DAS LENDAS (166,000 subs)—suggest this subscriber tier represents a stable mid-market position within gaming. Audience geographic concentration in Mandarin-speaking markets creates both specificity and limitation for brand partnerships; sponsorships perform optimally when targeting East Asian demographics or brands with existing regional distribution.

LCK-Carry's growth and performance

LCK-Carry was first tracked on 2026-05-11 at 168,000 subscribers. The latest snapshot, also dated 2026-05-11, shows 168,000 subscribers, representing zero net change over a one-day observation window. This single-day span provides insufficient data to assess growth trajectory, seasonality, or underlying momentum.

Historical view-count data and multi-month subscriber trends are not yet available in our database. To establish meaningful growth patterns, extended tracking across multiple months would be required, particularly to account for seasonal variations tied to LCK's competitive schedule. Channels with exclusive broadcast rights often experience subscriber and view fluctuations aligned with league seasons, playoffs, and off-season periods.

How our pricing estimate works for LCK-Carry

LCK-Carry's estimated sponsorship rate is calculated algorithmically using subscriber count (168,000), category-based CPM benchmarks for gaming content, and YouTube platform multipliers for integrated video placements. The estimate does not incorporate actual historical pricing data from brand partnerships or community submissions; instead, it reflects modeled rates based on comparable channels and industry standards.

The mid-tier audience classification is derived from subscriber count relative to the broader creator distribution. For detailed explanation of CPM assumptions, platform adjustments, and the full pricing model, see our methodology page. As more community-submitted pricing data becomes available for esports and gaming channels in the Mandarin-language market, estimates for LCK-Carry will be refined to reflect real-world negotiation patterns.