HikaGaming
YouTubegamingEG

HikaGaming

@hikagaming

إنت عامل إية؟

147K

Subscribers

12M

Total views

65

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$176

Typical

$294

High

$441

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $176 – $441 per integrated placement. No community data points yet. See methodology →

About HikaGaming

HikaGaming is a gaming-focused YouTube creator based in Egypt with 147,000 subscribers. The channel has published 65 videos and accumulated 12,045,213 total views across its lifetime. The creator's bio reads "إنت عامل إية?" (Arabic). The channel operates in the gaming category, with no secondary category specialization currently identified. As of the latest tracking snapshot (May 11, 2026), the channel has maintained a stable subscriber count. The average view count per video works out to approximately 185,000 views, indicating moderate engagement relative to the subscriber base. HikaGaming operates within a competitive mid-tier segment of the gaming creator ecosystem, where channels in the 146,000–148,000 subscriber range are common. The creator's content strategy and upload cadence—65 videos across the tracked period—suggest a moderate publishing frequency. Without access to recent view-count history or engagement metrics, the full scope of audience behavior and content performance trends remains limited. The channel's geographic origin in Egypt positions it within the Arabic-speaking creator landscape, though the primary language of content delivery has not yet been classified in available data.

HikaGaming's estimated sponsorship rates

HikaGaming's estimated video integration rate on YouTube ranges from $176 (low) to $441 (high), with a typical rate of $294 per integrated video placement. This estimate is algorithmic, based on the creator's subscriber count of 147,000 and niche-specific CPM multipliers for gaming content. The mid-tier audience classification reflects the creator's position relative to peers such as Jogando Jogos and Morten Gaming, both at 147,000 subscribers, as well as nearby competitors like MaX gamerz BD (146,000 subs) and Astra Football (148,000 subs). Gaming content typically commands moderate CPM rates compared to finance or tech verticals, though rates vary significantly by geography and audience composition. Egypt-based creators often see different rate structures than creators in North American or Western European markets, influenced by advertiser demand and regional purchasing power. The estimate carries a calibration note of zero community data points, meaning it is derived entirely from algorithmic modeling rather than validated against actual brand deals or creator-reported rates. Brands considering HikaGaming for sponsorship should treat this range as a starting point and verify current rates directly with the creator, as market conditions and audience metrics shift over time.

Who should partner with HikaGaming?

HikaGaming's audience of 147,000 subscribers positions the channel within the mid-tier gaming creator segment. The total view count of 12,045,213 suggests an audience with moderate but consistent engagement. Gaming audiences on YouTube typically span multiple demographic segments, including casual players, competitive gamers, and entertainment-focused viewers. Without granular audience demographic data, the exact composition—age, gender, geographic distribution, and gaming preferences—cannot be precisely determined. However, the creator's Egypt-based origin suggests a significant portion of the audience likely comprises Arabic-speaking viewers, potentially including audiences across the Middle East and North Africa region. Gaming creators at this subscriber tier often attract brands in several categories: gaming hardware and peripherals (monitors, keyboards, controllers), esports platforms, mobile gaming apps, streaming services with gaming content, and gaming-adjacent consumer products. Peer creators like Jogando Jogos and Morten Gaming operate at identical subscriber counts, indicating a saturated mid-tier segment where differentiation through content quality, niche focus, or audience loyalty becomes critical. The channel's 65 published videos suggest a content library sufficient for audience retention but not extensive enough to indicate highly prolific output. Brands targeting Arabic-speaking or MENA-region gaming audiences may find HikaGaming a relevant placement, though audience quality metrics and engagement rates should be verified before commitment.

HikaGaming's growth and performance

HikaGaming's growth data is limited to a single snapshot. The channel was first tracked on May 11, 2026, at 147,000 subscribers, and the latest snapshot on the same date also shows 147,000 subscribers, representing zero net change over a 1-day span. This minimal tracking window prevents meaningful analysis of growth trajectory, seasonal patterns, or acceleration trends. To assess whether the channel is in a growth phase, plateau, or decline, longer historical data spanning weeks or months would be required. Creators in the mid-tier gaming segment typically experience variable growth rates depending on content consistency, algorithmic promotion, and audience engagement. Without access to view-count history over the past 30 days or longer, the velocity of audience acquisition cannot be determined. Future tracking snapshots will be necessary to establish whether the 147,000-subscriber count represents a stable baseline or a temporary plateau.

How our pricing estimate works for HikaGaming

HikaGaming's estimated video integration rate is calculated algorithmically using the creator's subscriber count (147,000), a niche-specific CPM multiplier for gaming content, and platform and format adjustment factors. The estimate does not rely on reported brand deals or community-submitted data; instead, it is derived from a proprietary model calibrated against historical creator-earnings data and advertiser benchmarks. The low, typical, and high rate range reflects variance in deal structure, audience quality, and brand budget allocation. Because this estimate carries zero community data points, it represents a model-based projection rather than validated market data. For a detailed explanation of the algorithmic methodology, including CPM assumptions, platform multipliers, and format adjustments, see the InfluencerUnion /methodology page. Creators and brands should use this estimate as a reference point and conduct direct negotiations based on current audience metrics, engagement rates, and campaign objectives.