278K
Subscribers
107M
Total views
935
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$334
Typical
$556
High
$834
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $334 – $834 per integrated placement. No community data points yet. See methodology →
About HARM2
HARM2 is a gaming content creator based in the Netherlands with 278,000 YouTube subscribers and over 106.9 million total views across 935 published videos. The channel operates under the handle @harm2, with contact available at info@harm98.nl. The creator's bio indicates a straightforward gaming focus: "Mijn naam is Harm. Ik speel spelletjes" (My name is Harm. I play games). The channel has accumulated substantial view volume relative to its subscriber base, suggesting consistent audience engagement over its operational history. HARM2 operates in the competitive gaming vertical, where audience loyalty and regular upload cadence are key retention drivers. The Netherlands-based creator serves a primarily Dutch-speaking or European gaming audience, though specific language targeting data is not yet available in our database. With nearly 280,000 subscribers, HARM2 occupies the mid-tier segment of gaming creators—a category that typically includes established channels with stable viewership but below the threshold of mainstream gaming personalities. The creator's longevity (935 videos) indicates sustained content production and audience building over an extended period.
HARM2's estimated sponsorship rates
HARM2's estimated integrated video sponsorship rate ranges from $334 (low) to $834 (high), with a typical rate of $556 per video placement. This estimate is based on algorithmic modeling of subscriber count, niche CPM benchmarks, and YouTube platform multipliers; see our /methodology page for the full calculation framework. The mid-tier audience classification reflects the creator's 278,000-subscriber base relative to gaming-category peers. Gaming content typically commands moderate CPM rates compared to finance or B2B verticals, though rates vary significantly by game type, audience geography, and viewer demographics. HARM2's Netherlands location and European audience may influence advertiser demand and regional CPM rates. The rate estimate carries a calibration note of zero community data points, meaning no prior brand deals or creator-reported rates inform this figure—it is purely algorithmic. Creators in this subscriber range and niche should expect negotiation around these benchmarks depending on audience composition, engagement metrics, and campaign specifics. Peer creators at similar scale—such as Bi Huỳnh Chơi Game (279,000 subs), ta1yo_tv (281,000 subs), and OwenKz. (276,000 subs)—likely operate within overlapping rate bands, though individual rates depend on audience quality and geographic reach.
Who should partner with HARM2?
HARM2's audience of 278,000 subscribers represents a mid-tier gaming demographic. The channel has accumulated 106.9 million total views, indicating sustained viewership across its 935-video catalog. Specific brand-category affinity data is not yet available; however, gaming creators at this scale typically attract sponsorship interest from gaming hardware manufacturers, esports platforms, game publishers, streaming software providers, and gaming peripheral brands. The creator's Netherlands base and apparent Dutch-language content suggest a primary European audience, though exact geographic and language breakdowns are not in our current dataset. Peer analysis shows HARM2 operates alongside creators of nearly identical scale: Bi Huỳnh Chơi Game (279,000 subs), ta1yo_tv (281,000 subs), OwenKz. (276,000 subs), Untara (274,000 subs), and Luczek Roblox (273,000 subs). This clustering suggests a stable, competitive segment within gaming. Average views per video over the last 30 days are not yet available in our database, limiting insight into current engagement velocity. Brands considering HARM2 should request audience demographics (age, gender, geography, device type) and recent engagement rates directly from the creator to assess fit for their target market.
HARM2's growth and performance
HARM2 was first tracked in our database on 2026-05-11 at 278,000 subscribers. The latest snapshot, also from 2026-05-11, shows 278,000 subscribers—a delta of zero over a one-day span. This single data point does not provide sufficient history to characterize growth trends. We do not yet have multi-month or multi-year subscriber velocity data, average view counts over rolling periods, or upload frequency metrics. To assess HARM2's growth trajectory, monitor future snapshots or request historical analytics directly from the creator.
How our pricing estimate works for HARM2
HARM2's estimated sponsorship rate ($334–$834, typical $556) is calculated algorithmically using subscriber count, niche CPM benchmarks for gaming content, and YouTube platform/format multipliers. The estimate does not rely on reported brand-deal data; instead, it applies a standardized model across creators in the same category and tier. For full details on how CPM, audience tier, and format adjustments are applied, see our /methodology page. The calibration note (zero community data points) indicates that no creator-reported rates or prior brand partnerships inform this particular estimate—it is purely model-derived. As HARM2 accumulates verified sponsorship data or provides rate information, the estimate will be refined and calibrated against real-world outcomes.