ドズル社
@dozle
ドズル社は5人でゲーム実況をしているグループです! マインクラフトを中心にいろんなゲームの実況をしています! 毎日動画があがっているので、チェックしてね!
2.73M
Subscribers
6.07B
Total views
10.5K
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$1,966
Typical
$3,276
High
$4,914
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $1,966 – $4,914 per integrated placement. No community data points yet. See methodology →
About ドズル社
ドズル社 is a five-member gaming group based in Japan operating on YouTube under the handle @dozle. The channel has published 10,537 videos and accumulated 6.07 billion total views, establishing itself as a consistent presence in the gaming creator space. The group's content strategy centers on Minecraft gameplay commentary, supplemented by streams and videos covering a broader range of games. According to their channel description, the group uploads new content daily, positioning themselves as a high-frequency publisher in the gaming niche. With 2.73 million subscribers, ドズル社 operates at the scale of established gaming collectives, comparable to peer channels such as Wankil Studio and TenZ. The channel's longevity—evidenced by over 10,000 published videos—suggests sustained audience engagement and operational consistency. The group's focus on Minecraft aligns with one of YouTube's most durable gaming verticals, where both casual and dedicated audiences maintain steady viewership. The daily upload cadence is a distinguishing operational characteristic that differentiates the channel from creators who publish on less frequent schedules.
ドズル社's estimated sponsorship rates
ドズル社's estimated sponsorship rate for an integrated YouTube video ranges from $1,966 (low) to $4,914 (high), with a typical rate of $3,276. This pricing reflects the channel's subscriber base of 2.73 million and its classification as a high-tier audience channel. The rate estimate is algorithmic, derived from subscriber count, niche CPM benchmarks for gaming content, and YouTube platform-specific multipliers; it has not yet been calibrated against direct community data from brand partnerships. Gaming content typically commands moderate CPM rates relative to finance or technology verticals, though Minecraft-focused channels often attract younger demographics that can affect advertiser demand. The channel's daily publishing schedule may influence rate negotiations, as frequent uploads can provide brands with consistent placement opportunities across multiple videos. Peer creators at similar subscriber counts—including loltyler1 (2.75 million), Wankil Studio (2.74 million), and TenZ (2.74 million)—operate within comparable pricing bands. Geographic factors, such as the channel's Japan-based operation, may also influence rates depending on brand campaign scope and target market. Actual rates may vary based on audience composition, engagement metrics, and specific brand requirements.
Who should partner with ドズル社?
ドズル社 reaches an estimated 2.73 million subscribers, positioning the channel within the high-tier audience classification on YouTube. The audience is primarily composed of gaming enthusiasts with demonstrated interest in Minecraft, the channel's primary content focus, as well as players of other casual and mid-core game titles. The five-member group format suggests appeal to viewers who enjoy ensemble commentary and collaborative gameplay dynamics, a format that resonates particularly with younger and young-adult demographics. The daily upload schedule indicates an audience accustomed to frequent content consumption, typical of gaming communities where regular streams and videos drive channel loyalty. Brands targeting gaming audiences—including game publishers, gaming hardware manufacturers, esports platforms, and entertainment brands with gaming tie-ins—represent primary partnership opportunities. The Minecraft focus opens additional category alignment with educational platforms, creative software, and youth-oriented consumer brands. Comparable channels such as Wankil Studio and TenZ serve similar audience profiles within the gaming vertical, suggesting that sponsorship categories effective for those creators may also resonate with ドズル社's viewership. The channel's Japan-based operation and Japanese-language content indicate strong regional penetration in the Japanese gaming market, making the audience particularly valuable for brands with Asia-Pacific expansion strategies or Japan-specific campaigns.
ドズル社's growth and performance
ドズル社 was first tracked on 2026-05-11 at 2.73 million subscribers. The latest snapshot, also from 2026-05-11, shows the same subscriber count of 2.73 million, representing zero net change over a one-day observation window. This single-day span is insufficient to establish meaningful growth trends or velocity. Average view counts for the last 30 days are not yet available in the tracking data. To assess subscriber growth patterns, audience momentum, or seasonal fluctuations, a longer historical dataset spanning weeks or months would be required. The channel's 10,537 published videos and 6.07 billion cumulative views indicate substantial historical reach, but current growth trajectory cannot be determined from the present data.
How our pricing estimate works for ドズル社
ドズル社's estimated sponsorship rate is calculated algorithmically using subscriber count (2.73 million), niche-specific CPM benchmarks for gaming content on YouTube, and platform-specific multipliers that account for video format and engagement patterns. The estimate has not been calibrated against direct community data from actual brand partnerships; it is based on 0 community data points. For a detailed explanation of the rate-calculation methodology, including CPM assumptions, platform adjustments, and confidence intervals, see the /methodology page. Estimates in the low, typical, and high ranges reflect variance in audience composition, geographic distribution, and brand demand within the gaming vertical. Actual sponsorship rates depend on factors including confirmed audience demographics, engagement metrics, brand safety alignment, and negotiated contract terms.