Polo
YouTubegamingCA

Polo

@cbgamespolo

Salut tout le monde, je suis un YouTuber qui vit au Québec, Canada ! Venez découvrir des gameplays sur une tonne de jeux amusants avec moi, surtout les derniers gros titres sortis au magasin près de chez vous! Cette chaîne contient des petits moments de délires sur les jeux vidéos en français (avec un petit mix d'anglais)! Je mets en ligne des vidéos qui démontrent mon intérêt pour les jeux vidéos.

2.87M

Subscribers

1.6B

Total views

6K

Videos

Avg views (30d)

as of 2026-05-11

Integrated video price

Algorithmic estimate

Low

$2,066

Typical

$3,444

High

$5,166

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $2,066 – $5,166 per integrated placement. No community data points yet. See methodology →

About Polo

Polo (@cbgamespolo) is a Quebec-based gaming content creator operating primarily in French with occasional English segments. The channel focuses on gameplay commentary and entertaining moments across a wide range of video game titles, with emphasis on recently released major releases. With 2,870,000 subscribers and over 1.5 billion total views accumulated across 5,997 published videos, Polo operates at the upper tier of gaming YouTube creators. The channel's output reflects a consistent interest in covering diverse gaming content rather than specializing in a single franchise or genre. Based in Canada, Polo's content is primarily directed at French-speaking audiences, particularly those in Quebec and broader Francophone regions, though the inclusion of English segments suggests crossover appeal to bilingual viewers. The creator's longevity on the platform is evident from the substantial video library, indicating sustained audience engagement over an extended period.

Polo's estimated sponsorship rates

Polo's estimated sponsorship rate for integrated YouTube video placements ranges from $2,066 (low) to $5,166 (high), with a typical rate of $3,444 per integrated mention. This pricing reflects the creator's high audience tier classification, driven primarily by the 2.87 million subscriber base. The rate estimate is algorithmic and has not yet been calibrated against direct community data from brand partnerships, so actual rates may vary based on campaign specifics. Gaming creators at this subscriber level typically command rates influenced by audience geography, niche CPM rates, and content format. Polo's positioning within the gaming category—alongside peers including Scump (2.85M subs), KAYE (2.83M subs), and ZARA GAMING (2.83M subs)—places the creator in a competitive segment where rates are determined by both audience size and the specific advertiser's target demographic. French-language content and Canada-based audience composition may influence actual negotiated rates relative to English-language peers. For detailed methodology behind rate estimation, see the /methodology page.

Who should partner with Polo?

Polo's audience comprises approximately 2.87 million subscribers, positioning the creator among the largest gaming channels in the French-language YouTube ecosystem. The audience is primarily concentrated in French-speaking regions, particularly Quebec and Canada, though the bilingual content approach suggests secondary reach into English-speaking gaming communities. The gaming category encompasses diverse brand partnership opportunities, including video game publishers, gaming hardware manufacturers (peripherals, headsets, monitors), esports organizations, and gaming-adjacent consumer electronics. Relevant brand categories for sponsorship include major game studios promoting new releases, gaming PC and console accessory brands, streaming software platforms, and gaming energy drink or snack brands. The creator's emphasis on recent major releases and broad game coverage—rather than specialization in a single title or franchise—appeals to brands seeking broad gaming audience reach. Peer creators in comparable subscriber ranges (Scump, KAYE, ZARA GAMING, IlloJuan, Wojan Games) demonstrate that this tier supports partnerships across multiple gaming verticals. The 1.59 billion total view count indicates sustained audience retention and repeat viewership patterns typical of established gaming channels.

Polo's growth and performance

Polo's subscriber count was recorded at 2,870,000 on the first tracked date (May 11, 2026) and remained at 2,870,000 on the latest snapshot (May 11, 2026), representing zero net change across a one-day observation window. This single-day span provides insufficient data to characterize growth trajectory or seasonal patterns. Average view counts for the last 30 days are not yet available in the tracking dataset. To establish meaningful growth metrics, longer observation periods and historical snapshots spanning weeks or months would be required. The substantial total view count of 1.59 billion across 5,997 videos indicates the channel has accumulated significant audience engagement over its operational history, but current growth rate cannot be determined from the available data.

How our pricing estimate works for Polo

Polo's estimated sponsorship rates are calculated algorithmically using a model that multiplies subscriber count by niche-specific CPM (cost per thousand impressions) rates, then applies platform and format multipliers. The model accounts for YouTube as the primary platform and integrated video sponsorship as the primary format. The current estimate is based on metric estimation without calibration against actual community data points—meaning no direct brand partnership data from Polo or comparable creators has been collected yet. As more partnership data is gathered, the estimate will be refined for accuracy. The rate range (low, typical, high) reflects variance in how different brands value similar audience profiles based on campaign objectives and budget. For a complete explanation of the algorithmic methodology, multiplier values, and how niche CPM is determined, visit the /methodology page.