Bionic
@bionic
Minecraft's Cyborg Leader 🦾😁 SUBSCRIBE to join the Cyborg Army! 💙 BANGER MERCH 🡆 https://www.bionic.shop Business 🡆 bionic@fixated.co Twitter 🡆 @dannybionic Instagram 🡆 @danny.bionic ALL MY SOCIALS 🡆 https://solo.to/bionic
8.65M
Subscribers
2.9B
Total views
1.02K
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$6,228
Typical
$10,380
High
$15,570
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $6,228 – $15,570 per integrated placement. No community data points yet. See methodology →
About Bionic
Bionic is a US-based gaming creator with 8,650,000 subscribers on YouTube. The channel focuses on Minecraft content, with a stated positioning as "Minecraft's Cyborg Leader." Across 1,021 published videos, the channel has accumulated 2,900,671,926 total views, indicating sustained audience engagement over an extended content history. The creator maintains a cross-platform presence, with verified social accounts on Twitter (@dannybionic) and Instagram (@danny.bionic), and operates a merchandise storefront. Business inquiries are directed to bionic@fixated.co. The channel's scale places it among the largest gaming creators globally, competing directly with peers in the 8.3–8.6 million subscriber range. The Minecraft niche remains one of the most-watched gaming verticals on YouTube, with consistent viewership driven by both new and established audiences. Bionic's subscriber count and total view history suggest a creator with sustained production cadence and audience retention over multiple years of content output.
Bionic's estimated sponsorship rates
Bionic's estimated sponsorship rate for an integrated YouTube video ranges from $6,228 (low) to $15,570 (high), with a typical rate of $10,380. This pricing reflects the creator's position in the high audience tier, driven primarily by subscriber count of 8,650,000. Gaming creators at this scale typically command rates in the five-to-six-figure range annually, depending on campaign frequency and exclusivity terms. The rate estimate is algorithmic and does not yet incorporate direct brand-deal data; it is calibrated against niche CPM benchmarks for gaming content on YouTube. Creators in Bionic's peer group—including SMii7Y (8,560,000 subs) and Jardred (8,470,000 subs)—operate in a similar pricing band. Actual rates may vary based on campaign specifics, audience demographics, geographic distribution, and advertiser category. Minecraft content typically attracts sponsorships from gaming hardware, software platforms, and consumer brands targeting gaming audiences. For precise rate negotiations and package options, direct outreach to the business contact is recommended.
Who should partner with Bionic?
Bionic's audience is primarily composed of gaming enthusiasts with a focus on Minecraft gameplay, strategy, and entertainment content. The 8,650,000 subscriber base reflects a broad demographic appeal typical of Minecraft creators, spanning younger viewers and adult gaming audiences. With 2,900,671,926 total views, the channel demonstrates strong repeat viewership and algorithmic promotion within YouTube's gaming category. Sponsors targeting gaming audiences—including hardware manufacturers, software-as-a-service platforms, gaming peripheral brands, and entertainment properties—align with this creator's audience composition. The Minecraft niche attracts brands in categories such as gaming chairs, mechanical keyboards, streaming software, VPN services, and gaming-adjacent consumer products. Peer creators in the same subscriber tier, such as SMii7Y and ProBoiz 95, serve comparable audience segments, though individual audience demographics may vary by content style and upload frequency. Geographic data indicates a US-based creator, which typically correlates with North American audience concentration, though YouTube's global reach means international viewership is likely present. Detailed audience demographic breakdowns (age, gender, geography) are not yet available in our dataset.
Bionic's growth and performance
Bionic's subscriber count was first tracked on 2026-05-11 at 8,650,000 subscribers, with the latest snapshot also recorded on 2026-05-11 at 8,650,000 subscribers. The tracking span covers only one day, yielding no measurable growth delta during this period. Average view counts for the last 30 days are not yet available. This single-day snapshot provides insufficient data to assess growth trajectory, seasonal patterns, or content performance trends. Longer-term historical data is needed to establish whether the channel is in a growth, plateau, or decline phase relative to its peer group.
How our pricing estimate works for Bionic
Bionic's estimated sponsorship rate is calculated algorithmically using subscriber count, niche CPM benchmarks for gaming content, and YouTube platform multipliers. The formula accounts for audience tier classification and typical advertiser demand in the gaming category. This estimate does not incorporate direct brand-deal data (zero community data points currently available) and should be treated as a market-based reference rather than a guaranteed rate. Actual sponsorship fees depend on campaign scope, exclusivity, audience demographics, and brand category. For a detailed explanation of the pricing model and adjustments applied, see our /methodology page. As more direct deal data is contributed by creators and brands, algorithmic estimates are refined to reflect real-market pricing.