阿斯
YouTubegamingTW

阿斯

@asuhosus2

陪伴你的好笑有趣長影片,睡覺工作發呆都能聽 我是阿斯,會日文,這是第二遊戲頻道 為了能做出自已能享受 大家都看得開心的影片順便混生活活著 有麥塊頻道叫『阿斯asu』 因為太難得的經歷所以寫一下好了 2020/7/25 創建第一部影片 2022/1/17 頻道被盜8萬人同時觀看直播全台最大台 2022/1/25 頻道復活 下略 ※發片頻率:目標3日一更,來不及就延後,因麥塊頻道也要出片 ※出片時間:下午5點~9點 ※直播: 不定時但有特別企劃時會提前通知直播 要看直播請往Twitch

296K

Subscribers

60M

Total views

457

Videos

Avg views (30d)

as of 2026-05-12

Integrated video price

Algorithmic estimate

Low

$355

Typical

$592

High

$888

Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →

Pricing model

Algorithmic estimate

Pure algorithmic estimate, $355 – $888 per integrated placement. No community data points yet. See methodology →

About 阿斯

阿斯 (@asuhosus2) is a Taiwanese gaming content creator operating primarily on YouTube, where he has built an audience of 296,000 subscribers across 457 published videos. His channel launched in July 2020 and has accumulated 59,991,896 total views. The creator produces long-form entertainment and gaming content in Traditional Chinese, positioning the channel as casual, humorous material suitable for background listening during work, sleep, or downtime. His content strategy emphasizes consistency and personal enjoyment; he targets a three-day publishing cadence and uploads between 5 PM and 9 PM. 阿斯 is bilingual in Japanese and operates a secondary Minecraft-focused channel called "阿斯asu" alongside his main gaming channel. The creator also maintains an active streaming presence on Twitch for unscheduled broadcasts and special events. His channel experienced a significant disruption in January 2022 when it was compromised, resulting in an unauthorized livestream that drew 80,000 concurrent viewers—a notable incident in Taiwan's creator ecosystem at the time. The channel was restored within days and has continued operating since.

阿斯's estimated sponsorship rates

Based on algorithmic analysis, 阿斯's estimated rates for integrated YouTube video sponsorships range from $355 (low) to $592 (typical) to $888 (high). These estimates reflect his mid-tier audience classification within the gaming vertical. The rate positioning is driven primarily by his subscriber count of 296,000, which places him at parity with direct peers including The GTA Assassin (297,000 subs) and DarioMocciaArchives (298,000 subs). Gaming content in the Traditional Chinese-language market typically commands niche CPM rates influenced by advertiser demand for Taiwan-based audiences and the creator's content format—long-form entertainment with strong background-listening utility. The publishing cadence of approximately three videos per week supports consistent sponsorship inventory. Actual rates may vary based on campaign specifics, including brand alignment with gaming and entertainment verticals, exclusivity requirements, and integration depth. Creators at this subscriber tier and niche typically negotiate deals within the estimated range, though premium campaigns or exclusive partnerships may command higher fees.

Who should partner with 阿斯?

阿斯's audience is primarily composed of Traditional Chinese speakers in Taiwan, with secondary reach into other Mandarin-speaking markets and Japanese-speaking communities given his bilingual capability. The channel's 296,000 subscribers and 59,991,896 total views indicate a mature, engaged audience that values long-form gaming and entertainment content. The creator's positioning as background-friendly content—explicitly marketed for listening while working, sleeping, or idle—suggests appeal to audiences seeking low-attention-demand entertainment, a segment distinct from high-intensity competitive gaming or esports-focused channels. Brand categories well-suited to this audience include consumer electronics (gaming peripherals, headphones, mobile devices), casual gaming platforms and apps, streaming services, energy drinks and beverages, productivity software, and lifestyle products marketed to young adults. The audience demographic skews toward individuals aged 16–35 based on typical gaming channel composition, though the background-listening positioning may extend reach into older age brackets. Peer creators like ひとりぃのゲーム実況は、いとをかし。 (293,000 subs) operate in similar entertainment-gaming spaces, suggesting competitive but distinct audience segments. The creator's Twitch streaming activity indicates a subset of the audience actively engages in real-time interaction and special events.

阿斯's growth and performance

Growth data is limited to a single snapshot captured on May 12, 2026, showing 296,000 subscribers with no measurable change over the one-day observation window. Historical growth trajectory cannot be assessed from the available data. The channel's 59,991,896 total views across 457 videos indicates an average of approximately 131,300 views per video, suggesting consistent audience engagement over its operational history since July 2020. The January 2022 account compromise and recovery may have created volatility in growth patterns during that period, but pre- and post-recovery subscriber trends are not available. To establish meaningful growth analysis, longitudinal data spanning weeks or months would be required. Interested parties should monitor the channel's subscriber count and view metrics over time to identify acceleration or deceleration patterns.

How our pricing estimate works for 阿斯

The estimated rate range ($355–$888 typical $592) is calculated algorithmically using subscriber count, niche CPM benchmarks for gaming content, and platform/format multipliers specific to YouTube integrated sponsorships. The estimate does not incorporate real-time engagement metrics, audience demographic data, or historical sponsorship pricing from this creator. It represents a mid-tier classification based on subscriber parity with peers in the gaming category. The algorithm calibrates against zero community data points—meaning no prior sponsorship deals or rate cards from this creator have been recorded in the InfluencerUnion database. Actual rates depend on campaign scope, brand fit, content format, and negotiation. For a detailed explanation of the pricing methodology and multiplier assumptions, see the /methodology page.